Turrets and Fixed Mounts
Turrets and fixed mounts use the same type of
weapons but whereas a fixed mount can only fire at
targets directly ahead of it, a turret rotates and can
engage any target in sight. One turret or fixed mount
may be attached to each Hardpoint on a ship.
Up to three weapons may be mounted on a fixed mount
(small craft have additional limitations), while turrets
can mount one, two or three weapons, depending on
their type. These weapons need not be of the same
type but only one type may be used in the same attack.
If two or more weapons are of the same type, they may be fired together. One attack roll is made for all weapons being fired but each additional weapon adds +1 per damage dice to the final damage total.
For example, if a triple turret with three pulse lasers is fired, it makes one attack roll but inflicts 2D+4 damage (two additional pulse lasers each adding +1 per damage dice).
Turrets and fixed mounts require just one gunner to operate, even if multiple weapons are mounted upon them.
Pop-Up Mounting: This can be applied to any turret or fixed mount. The weapon system is concealed in a pod or recess on the hull, and detectable only when deployed. A ship with all its weapons hidden in popup mounts will appear unarmed to a sensor scan that focuses only on its exterior.
Turrets
Mount | TL | Power | Tons | Cost |
---|---|---|---|---|
Fixed Mount | — | 0 | 0 | MCr0.1 |
Single Turret | 7 | 1 | 1 | MCr0.2 |
Double Turret | 8 | 1 | 1 | MCr0.5 |
Triple Turret | 9 | 1 | 1 | MCr1 |
Pop-Up Mounting | 10 | +0 | +1 | MCr1 |
If two or more weapons are of the same type, they may be fired together. One attack roll is made for all weapons being fired but each additional weapon adds +1 per damage dice to the final damage total.
For example, if a triple turret with three pulse lasers is fired, it makes one attack roll but inflicts 2D+4 damage (two additional pulse lasers each adding +1 per damage dice).
Turrets and fixed mounts require just one gunner to operate, even if multiple weapons are mounted upon them.
Pop-Up Mounting: This can be applied to any turret or fixed mount. The weapon system is concealed in a pod or recess on the hull, and detectable only when deployed. A ship with all its weapons hidden in popup mounts will appear unarmed to a sensor scan that focuses only on its exterior.
Turret Weapons
Weapon | TL | Range | Power | Damage | Cost | Traits |
---|---|---|---|---|---|---|
Beam Laser | 10 | Medium | 4 | 1D | MCr0.5 | — |
Fusion Gun | 14 | Medium | 12 | 4D | MCr2 | Radiation |
Laser Drill | 8 | Adjacent | 4 | 2D | Cr150000 | AP 4 |
Missile Rack | 7 | Special | 0 | 4D | MCr0.75 | Smart |
Particle Beam | 12 | Very Long | 8 | 3D | MCr4 | Radiation |
Plasma Gun | 11 | Medium | 6 | 3D | MCr2.5 | — |
Pulse Laser | 9 | Long | 4 | 2D | MCr1 | — |
Railgun | 10 | Short | 2 | 2D | MCr1 | AP 4 |
Sandcaster | 9 | Special | 0 | Special | MCr0.25 | — |
BEAM LASER
A laser weapon that fires a continuous beam, allowing targets to be tracked and hit more easily. Beam lasers are more accurate than pulse lasers but have shorter range and do less damage.FUSION GUN
An extremely powerful weapon in planet-based warfare, in space the fusion gun provides hard-hitting strikes at a reasonable cost. However, it is extremely power-hungry.LASER DRILL
This is more of a tool than a weapon, used by belters to penetrate asteroids in order to reach valuable ores. Salvagers also use laser drills to gain entry into derelict ships. However, in an emergency, the laser drill makes for a potent, if very short-ranged, weapon. The laser drill suffers DM-3 to attack rolls if used as a weapon.MISSILE RACK
Although missile racks require ammunition and the warheads take time to reach distant targets, they can be very powerful weapons and, when a range of warheads is available, extremely versatile too. Each turret with one or more missile racks holds 12 missiles (missile racks on Firmpoints hold four missiles). The missile rack listed in the table is equipped with standard missiles.PARTICLE BEAM
This weapon fires a stream of accelerated subatomic particles at a target. It is not only more powerful than the average ship-mounted laser but some of the particles it fires easily penetrate ship armour as if it were not there, irradiating the crew on board..
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