Turrets and Fixed Mounts

Turrets and fixed mounts use the same type of weapons but whereas a fixed mount can only fire at targets directly ahead of it, a turret rotates and can engage any target in sight. One turret or fixed mount may be attached to each Hardpoint on a ship.  

Turrets

MountTLPowerTonsCost
Fixed Mount 0 0 MCr0.1
Single Turret 7 1 1 MCr0.2
Double Turret 8 1 1 MCr0.5
Triple Turret 9 1 1 MCr1
Pop-Up Mounting 10 +0 +1 MCr1
Up to three weapons may be mounted on a fixed mount (small craft have additional limitations), while turrets can mount one, two or three weapons, depending on their type. These weapons need not be of the same type but only one type may be used in the same attack.
  If two or more weapons are of the same type, they may be fired together. One attack roll is made for all weapons being fired but each additional weapon adds +1 per damage dice to the final damage total.
  For example, if a triple turret with three pulse lasers is fired, it makes one attack roll but inflicts 2D+4 damage (two additional pulse lasers each adding +1 per damage dice).
  Turrets and fixed mounts require just one gunner to operate, even if multiple weapons are mounted upon them.
  Pop-Up Mounting: This can be applied to any turret or fixed mount. The weapon system is concealed in a pod or recess on the hull, and detectable only when deployed. A ship with all its weapons hidden in popup mounts will appear unarmed to a sensor scan that focuses only on its exterior.  

Turret Weapons

WeaponTLRangePowerDamageCostTraits
Beam Laser 10 Medium 4 1D MCr0.5
Fusion Gun 14 Medium 12 4D MCr2 Radiation
Laser Drill 8 Adjacent 4 2D Cr150000 AP 4
Missile Rack 7 Special 0 4D MCr0.75 Smart
Particle Beam 12 Very Long 8 3D MCr4 Radiation
Plasma Gun 11 Medium 6 3D MCr2.5
Pulse Laser 9 Long 4 2D MCr1
Railgun 10 Short 2 2D MCr1 AP 4
Sandcaster 9 Special 0 Special MCr0.25

BEAM LASER

A laser weapon that fires a continuous beam, allowing targets to be tracked and hit more easily. Beam lasers are more accurate than pulse lasers but have shorter range and do less damage.

FUSION GUN

An extremely powerful weapon in planet-based warfare, in space the fusion gun provides hard-hitting strikes at a reasonable cost. However, it is extremely power-hungry.

LASER DRILL

This is more of a tool than a weapon, used by belters to penetrate asteroids in order to reach valuable ores. Salvagers also use laser drills to gain entry into derelict ships. However, in an emergency, the laser drill makes for a potent, if very short-ranged, weapon. The laser drill suffers DM-3 to attack rolls if used as a weapon.

MISSILE RACK

Although missile racks require ammunition and the warheads take time to reach distant targets, they can be very powerful weapons and, when a range of warheads is available, extremely versatile too. Each turret with one or more missile racks holds 12 missiles (missile racks on Firmpoints hold four missiles). The missile rack listed in the table is equipped with standard missiles.

PARTICLE BEAM

This weapon fires a stream of accelerated subatomic particles at a target. It is not only more powerful than the average ship-mounted laser but some of the particles it fires easily penetrate ship armour as if it were not there, irradiating the crew on board.
.

PLASMA GUN

Firing a high-energy plasma stream, this weapon is far more powerful than equivalent lasers and provides a good balance between cost and hitting power.

PULSE LASER

Using capacitors to discharge its energy in a single powerful blast, the pulse laser is less accurate than its beam-based counterpart but has longer range and does more damage.

RAILGUN

Using electromagnetic force, railguns accelerate slug ammunition to fractions of the speed of light, delivering a heavy kinetic-energy blow. Railgun turrets contain enough ammunition for 12 attacks each. Each cannister of railgun ammunition consumes one ton and costs Cr5000.

SANDCASTER

Although mounted in turrets and of use against boarders, the sandcaster is primarily a defensive weapon used to protect ships from laser, energy and particle weapons. Each Hardpoint-mounted sandcaster holds 20 sand canisters and costs Cr25000 to refill. Sandcasters on Firmpoints hold four canisters and cost Cr5000 to refill.

Comments

Please Login in order to comment!