Limits of Magic
Introduction
Magic is power. It can change the world around us. It can change how we or others perceive things. It can change how people feel and act, both directly and indirectly. It can make dreams real and nightmares come to life. In short, acquiring magic is a path to achieving your ambitions.In the past, spellcasters of the arcane variety were persecuted because magic could let them realise their dreams. Others resented the ease with which wizards could perform mundane tasks, or were fearful of what they might do with magic. While the jealousy has never gone away, much of the fear has and, as many of you wil know, the study of magic is actively encouraged.
This lecture was introduced in response to a high mortality rate at the colleges. The rate didn't drop but it at least showed the colleges were doing something
The honour of delivering this lecture was generally awarded to whomever had most annoyed the head of a college
While many of you will prefer the flashier courses that involve flinging fire or lightning around the room, this lecture is required for all spellcaster, regardless of discipline as it relates to your very survival. You can do a lot with magic, but only if you know what the limits are, both in the spells you are using and in what you yourself can handle.
Mental Capacity
The casting of a spell takes a toll on your mind and body. The more powerful the magic, the greater the strain. All very obvious but keep in the that regardless of our heritage we all have one thing in common. Our minds restrict what we can do to stop us hurting ourselves. Trying to cast a spell that requires more power than you can muster will fail. Nowhere is the danger of this more apparant than on the battlefield. All of you will know at least one simple spell for self defence, and I am quite sure that most of you will be convinced that you could cast this indefinitely. But have you tried? You may be able to keep casting continuously for a minute, perhaps 5 or even 10 minutes, but over time the casting will take it's toll. You will lose concentration, or misspeak a syllable or mistime a gesture. Your spell will fail and in that instant you are dead.At this point a lecturer traditionally selects an apprentice who has either fallen asleep or has caused some other offence and has them cast basic spells till they exhaust themselves.
Experienced war mages understand this limitation and the need to train their bodies and minds so that they can keep casting throughout a battle. However, even the most conditioned of war mage can't keep up continuous casting for more than a few hours. A few hours, when a battle can rage on for half a day. And that is few hours of casting basic spells that have a limited impact on the battlefield.
You will have noticed that i have so far talked about basic spells. The kind that have limited power and spread. Keep in ind that these spells make you about as useful as an archer. Yes you heard me. Archer. Singular. You may not need ammunition, which could make you more popular with some military leaders. But do you want to be considered as no better than archer. Of course not, and most generals don't want that from you either.
Where a mage really shines is in using more powerful spells to spread death and fear. However, those more powerful spells are draining, if you can cast them at all. You need to grasp how often you can cast such spells with time to recover. Throwing such spells around wildly may look impressive for a few minutes but if you want to influence a battlefield you need to know when to cast. And you need to stay safe while doing so. Not even the best battlemages can track the flow of battle, stay safe, and cast all at the same time. So you need other people to be effective.
It was only after Phorm created his now ubiquitous formula that mages were able to devise less draining spells.
Influence
By this point you should have started to understand that you cannot do everything on your own. You need other peoples' support to be able to unleash your full power. To this end the most successful mages cultivate influence over others. There are of course magical methods for gaining influence over others. However, these tend to be limited in either the degree of control or the number of people they can effect. Hopefully you also realise that many such spells are also illegal, but I am not here to communicate. My objective is help you understand that these spells are ultimately limited. There have been several mages who have tried to gain influence through such spells over the centuries but each and every one has met a most unpleasant end as they forgot one simple truth. You can control some of the people some of the time, but not all the people all of the time. As soon as someone resists a spell or avoids the casting there is the seed for a rebellion. The only safe way to exert influence is through use of non-magical skills. The use of alternative skills to guide others is certainly not out of reach of spellcasters such as yourselves. So then why are there no magocracies? Why do mages serve rather than rule? The asnwer is simple. Time. Every moment you spend on gaining influence is time you could be spending on mastering your craft and vice versa.Despite what some may think the Colleges of Magic do not rule. They advise. They act as a check on ambition and greed, but the colleges do not rule.
Aside from the time spent gaining power over people there is also the oft overlooked effort required to rule. Several powerful mages have attempted to take over a country with the aim of obtaining the freedom and resources to pursue their research. Even the infamous Oliver fell into this trap, only later finding out that ruling took so much of his time that there was no room for research. And that is even with an undead's capabilities.
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