Sol System (SOLE SIS-stem)
Gaia
This planet's long history has touched worlds across the galaxy, although its inhabitants are often ignorant of such significance. It is also home to one of the manifestations of The Tower, making ownership of—or at least vested interest in—this small world a lucrative proposition to those who would risk the walk between worlds.
Special Interest
Second Generation
The kingdoms of Eden and Nod on Urth, while occupying a relatively insignificant area of the planet, are home to some of the grandest schemes of the mortal world.
Third Generation
Empire City. This East Coast sprawl is a city of the future, rebuilt on its previous ruin by Technical Matrix, Incorporated. Many of the planet's greatest heroes make their homes here, as geneticism practically does not exist within the city's streets. Superpowered beings are more accepted in Empire than anywhere else in the world.
The Academy is where aspiring, young supers learn to harness their gifts. Founded by the member nations of the Prometheus Project, the Academy is part school, part recruiting office. Academy-trained Avatars, with few exceptions, command the most lucrative security positions in the world's most powerful institutions.
Fourth Generation
A world torn. After the Cataclysm, the beings upon the broken lands struggle for life, liberty and, eventually, escape.
The Erth of tomorrow is the fate that the world's inhabitants have brought upon themselves.
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