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Imp

Continent: Tapa

Traits   Shapechanger: The imp can use its action to Polymorph into a beast form that resembles a rat (speed 20 ft.), a raven (20 ft., fly 60 ft.), or a Spider (20 ft., climb 20 ft.), or back into its true form. Its Statistics are the same in each form, except for the speed changes noted. Any Equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.   Devil's Sight: Magical Darkness doesn't impede the imp's Darkvision.   Magic Resistance: The imp has advantage on Saving Throws against Spells and other magical Effects.     Attributes Tiny fiend (devil, shapechanger), lawful evil   Armor Class 13   Hit Points 10 (3d4+3)   Speed 20 ft., fly 40 ft.   STR6 (-2)    DEX 17 (+3)    CON 13 (+1)    INT 11 (+0)    WIS 12 (+1)    CHA 14 (+2)   Skills Deception +4, Insight +3, Persuasion +4, Stealth +5   Damage Resistance Cold; Bludgeoning, Piercing, and Slashing From Nonmagical Attacks That Aren't Silvered   Damage Immunities Fire, Poison   Condition Immunities Poisoned   Senses Darkvision 120 Ft., passive Perception 11   Languages Infernal, Common   Shapechanger. The imp can use its action to polymorph into a beast form that resembles a rat (speed 20 ft.), a raven (20 ft., fly 60 ft.), or a spider (20 ft., climb 20 ft.), or back into its true form. Its statistics are the same in each form, except for the speed changes noted. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.   Devil's Sight. Magical darkness doesn't impede the imp's darkvision. Magic Resistance. The imp has advantage on saving throws against spells and other magical effects.     Actions Sting (Bite in Beast Form). Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: (1d4 + 3) piercing damage plus (3d6)poison damage. The target must make a DC 11 Constitution saving throw, taking the poison damage on a failed save, or half as much damage on a successful one.   Invisibility. The imp magically turns invisible until it attacks, or until its concentration ends (as if concentrating on a spell). Any equipment the imp wears or carries is invisible with it.

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