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Transports

Transports are teleportation experts of this world. Highly valued for their skills, these are the ones generally left as second leaders of squads or even the left hand men of the squad leader. Overall it is an uncommon ability. It is not rare to find a Transport, but it is quite rare for one to have flawless control of this ability. For these individuals, ~41% of the Great Human population are able to move themselves or other objects to another location, and ~14% can do the same with other living creatures.  

Transports V 1

  This is the most up-to-date ranking system for Healing using the Corvil Ranking System for powers and potential. This ability allows for squads and supplies to be quickly dispatched to any location. The letters following the number corresponds to what sort of team rank a user of that ability could be put in while in Bull's Army.  
  1. C/B. Self-Transport: The user is able to Transport themselves alone to another location. Even anyone making physical contact with them cannot join along for the ride. Distance does not matter too much in this rank, it server no squad usefulness in combat and only serves as a training point to get into higher rank squads.
  2. B. Object Transport (Minor): The user is able to Transport resources and materials in and out of where they are needed. They are not able to Transport living creatures as of yet, as these users still have accidents occur on the job. Distance is still of no importance here.
  3. B. Object Transport (Major): The user is able to Transport materials and resources as their Minor counterparts do. This rank is achieved after over a year of having no accidents on the job and they are allowed to begin training on living creatures at this point. Distance does not matter at this rank either.
  4. A. Living Transport (Minor): The user shows potential in being able to Transport living beings across any distance. Generally restricted to Transporting one being at a time to minimize the risk of an accident occurring. Distance starts playing a role here, and the user is expected to study topographical maps and memorize the locations they visit at this point.
  5. S. Living Transport (Major): The user is capable of flawlessly Transporting living creatures across any distance. This rank is achieved after a year of Transporting living creatures with no accidents on the job. They are expected to know most crucial locations as well as known drop points. These are the lifesavers of squads who are unable to complete their missions, or any individuals who are not safe to move by normal means. Mentioned before but these are generally well loved by squads as second squad leaders.
 

The Risks

 
  • An inexperienced Transport can be the most dangerous individuals to leave in charge of the lives of others. Any slight miscalculation in the location to which they are moving to can lead to injury or death in every person being Transported. Inexperienced Transporters may still have accidents, so they are generally left in charge of Transporting supplies, as injuries or deaths caused through this power are completely unacceptable in high ranking squads.
  • The Transport can use their powers on themselves freely, however for others this power can only be activated through physical contact, so if the Transport is left without any way to physically touch their squadmates, the Transport is the only one getting out of that situation.
   

The Origin

  There have only been a couple of reported cases of Demons having this ability, so it is assumed to have passed down to Humans from these few individuals over the years, however the numbers do not seem to add up in this matter. No conclusive evidence on the origin point of this power in Humans.

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