Necrom

Instrument of Death

A cursed blade taken from the hands of Chōsokabe Motochika after her defeat. Necrom thirsts for blood, and must take a life once it is drawn, but can significantly boost the abilities of any undead or caster who wields it.
Necrom
Damage: 65 (85) Speed: -15 (-5) Req. STR: 6 Primary: Cut
Weapon Type: Sword / Axe Fort.: 6 (26) Break.: -1 (9) Pres.: 30 (130)
Special Rules: Quality, Mortal Blows, Curse, Bringer of Misfortune, Instrument of Death
Quality: Necrom is considered a +10 weapon capable of damaging energy. Values in parentheses ( ) have quality factored in.   Mortal Blows: Wounds caused by Necrom always cause the target to begin bleeding out, and damage it inflicts heals at half of the normal rate. In addition, Necrom adds +20 to the result of any Critical.   Curse: Once Necrom is drawn and readied, it remains attached to the hand of the bearer and cannot be released until the character takes the life of a being whose Presence is equal to at least half of his own. The bearer may try to avoid this effect by sheathing the weapon forcefully, but must pass a Magic Resistance Check at a difficulty of 180 or die instantly.     Bringer of Misfortune: The more lives the user of Necrom has claimed, the worse the curse becomes. If the character kills more than twenty-one people, he gains the Unfortunate Disadvantage, but the weapon adds +20 to his Magic Projection and +20 to any offensive spells he casts while it is drawn. Instrument of Death: In the hands of a necromantic creature, Necrom allows its bearer to use Ki Abilities and Ki Techniques. This is an exception to the usual rules limiting the undead to using only Nemesis.
Item type
Weapon, Melee
Current Holder
Manufacturer
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