Niata
Niata CR: 2 (700XP)
STR
16 +3
DEX
8 -1
CON
15 +2
INT
2 -4
WIS
8 -1
CHA
7 -2
Actions
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) piercing damage, and the niata attaches to the target. While attached, the niata doesn't attack. Instead, at the start of each of the niata's turns, the target loses (2d6 + 3) piercing damage plus (2d6) poison damage due to blood loss. The niata heals for the same amount as the poison damage. The niata can detach itself by spending 5 feet of its movement. It does so after it drains 15 hit points of blood from the target or the target dies. A creature, including the target, can use its action to attempt to detach the niata with a DC 15 Strength check.
Suggested Environments
Water (rivers only because of Salt Susceptibility).
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