Magical Exhaustion

The amount of magical energy any given user can channel safely is specific for the user as well as situational to some extend. The better trained and the more powerful the user, the higher the amount of safe discharge magic. One form of such a magical aftereffect is Magical Exhaustion. It occurs when a user uses too much of his reserves. Basically, his pool of Magic nears empty.

Causes

Any magic-user channels an amount of magic through her body in order to achieve a magical effect.

As long as that is done via a controlled steady flow the risks involved are minor, existent but minor. If, however, the flow amounts to a significant portion of the user's basic magical strength or the user depletes his reserves severely very fast the risks are becoming considerably higher.

Another reason why rituals were the preferred method of casting magic for thousands of years. Rituals require a very low amount of magical flow but over a longer time as opposed to spells that channel serious amounts of magic in extremely short and massive bursts.

Magister Torios from the Institutio et Academia Scientifica lecturing his new Eleves about the dangers of magic.

In the game that means various things. Firstly, whenever an active magic-user has depleted his reserves seriously he shall make a constitution check for D&D the DC should be around 15, for TDE the check should be at around -3 or so. Failure results in two levels of exhaustion. A TDE character has depleted his reserves when the Astral points are 0 a D&D character when his last spell-slot has been used.

Type
Magical
Origin
Magical

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