Therianthropy
Introduction
The following is an abstract of Doctor Irenaar's study on therianthropic history, causation, pathogenic nature, and neurological impact. At the end of the publication I have added my own findings, based on the conversations I have had with affected citizens as part of my pastoral duties.These people have in part volunteered upon request, after I reached out to the communities following my initial conversations. Those who reached out to me did so either to atone for wrongdoings related to their emotional torment, in an attempt to better themselves somehow, or simply because they needed a listening ear.
What interrested me about these consultations, was that several participants expressed a fascination with religious subcultures, that are thought to be our forefathers understanding and personification of traits recognized as unfavorable in the eyes of God.
I have included my notes as they relate to each weretype - as well as brief summaries of the figures of legend associated with them - together with Irenaar's findings on the respective neurological triggers and transmitter deviations.
Finally I wish to emphasize that I do NOT condone the lack of ethical considerations for the subjects involved in Irenaar's study and the methods by which it was conducted.
Symptoms
Spotting signs of therianthropy can be exceedingly difficult.Unless triggered the affected individual can hide any visible indication, and appear identical to a healthy human. And by all means, these creatures are physically sound, even surpassing the capabilities of an average man, in terms of strength, reflexes, senses, endurance, and resilience. The same cannot be said for their mental health, however, as will be discussed later.
The disease appears to have no short- or long term effect on life expectancy, reproduction, motor functionality, growth, aging, or other observable property.
The defining trait of someone being affected with therianthropy is the ability to shapechange between three forms at will. The first is their human guise, the second an authentic semblance of their corresponding animal, and lastly a sort of hybrid form, in which the specific features on display are completely under the affecteds control. These include:
- Large canines, beak, or a full set of carnassial teeth.
- Sprouting of wings, a calcaneus bone, or quadrupedal legs.
- Claws or talons.
- Beastial or nocturnal eyes.
- Thickening of bodyfair to the degree that they resemble fur or feathers.
The ability to shapechange is related to the changed functionality of the cerebrum. During the transformation, the production of adenosine triphosphate (ATP) through cellular respiration is severely elevated (in the region of ten thousandfold), effectively replacing near every cell in the host in the blink of an eye (There are exceptions to this, see Skinchangers).
The new cells are created in part through breakdown of existing cells, but also through accelerated metabolization of glucose, making it a costly endeavour in terms of energy consumption. Subjects undergoing stress-testing were able to shapechange, at most, 69 times, usually followed by falling unconscious and laying comatose for up to 8 days.
Cause
We have isolated the cause of the condition to be related to a prion produced and contained within - and released from - the submandibular glands of affected individuals.The prion, upon entering a new host, causes the proteins that make up the brain tissue to mutate, changing its chemical ballance, functionality and capabilities. Freshly infected showed limited signs of cell-transformation almost immediately in the majority of participants, and without fail in every participant when subject to exterior stress stimuli.
The identified prion is not produced - and thus the condition cannot be passed on - before the theriantropic features are fully manifested. This extrinsic incubation period (the time before the affected can themself transfer the disease) can vary greatly, and will take anywhere from two months to over a year.
Transmission & Vectors
The condition is transmitted through a bite or other form of contact with the saliva of the carrier into a fresh wound.
The affected does, however, have to carry the intend of infecting another individual, which seem to trigger a nervous response, releasing the prion from the submandibular glands. Do note that overstimulation or stress factors may involuntarily trigger this nervous response.
Lastly the receiver has to be a viable host, which is related to preceding development within the limbic system, depending on the type of therianthropic variety that is being transmitted. Carriers report that they instinctively recognize viable hosts. Test subjects who were pointed out as incompatible did indeed suffer from temporary brain damage, and transmittance was unsuccessful.
The affected does, however, have to carry the intend of infecting another individual, which seem to trigger a nervous response, releasing the prion from the submandibular glands. Do note that overstimulation or stress factors may involuntarily trigger this nervous response.
Lastly the receiver has to be a viable host, which is related to preceding development within the limbic system, depending on the type of therianthropic variety that is being transmitted. Carriers report that they instinctively recognize viable hosts. Test subjects who were pointed out as incompatible did indeed suffer from temporary brain damage, and transmittance was unsuccessful.
Treatment
No well-documented effort to cure the condition had been made prior to the 1024-incident (See History), which saw a rise in involuntary victims.
To this day, the only process known to work is decidedly overpriced and involves the continual influx of powerful arcane energies, such as from the Greater Restoration spell, over a period of several days.
The goal is to eradicate each and every misfolded piece of brain-tissue, in the hopes that they are replaced with healthy cells. If the process is ceased early, for any reason, the abnormal proteins will start replicating themselves anew.
The prognosis, however, is poor, and the treatment is just as likely to leave the patient with permanent brain damage.
To this day, the only process known to work is decidedly overpriced and involves the continual influx of powerful arcane energies, such as from the Greater Restoration spell, over a period of several days.
The goal is to eradicate each and every misfolded piece of brain-tissue, in the hopes that they are replaced with healthy cells. If the process is ceased early, for any reason, the abnormal proteins will start replicating themselves anew.
The prognosis, however, is poor, and the treatment is just as likely to leave the patient with permanent brain damage.
History
The earliest accounts of beastmen, to our knowledge, date back to the very first years following The Shift. We recognize that the sudden lack of light and photosynthesis resulted in mass near-extinction of numerous different lifeforms, and that surviving species underwent rapid evolutionary adaptation.
The cold and lightless conditions on the surface world also provided suitable habitats for new emerging species, previously and subsequently unseen, as evidenced by fossils only found in sedimentary layers relating to the period.
As our conjecture of the time period is formed on the basis of archaeological findings and non-scientific contemporary accounts, we are offered no definitive- and an abbundance of possible solutions to the origin of the condition: It could be a fungal or bacterial infection affecting brain tissue.
It could be a disease borne by unknown subterranean species.
It could be toxin ingestion as a result of food scarcity.
It could an inherently occurring mutation caused by external stress stimuli.
It's even speculated that beasts adapted into human bastions of civilization, either to prey on them or to rely on them for survival.
What we do know is that the condition was immediately transmittable and spread uncontrollably in the first two decades following The Shift. Werebeasts were then routinely hunted and shunned from society, until infected individuals had no option but to seclude themselves, or attempt to avoid drawing attention.
Therianthropes since became a less frequent phenomenon - their feral tendencies lessened with time - and would in the following years be welcomed back in to cities and communities, although most prefer to remain in their human guise.
The condition at present does not have pandemic status, and spread outside of voluntary exposure is exceedingly rare. The last resurgence happened in 1024 when Lycanthropes planally ran rampant throughout the night, with casualties estimated to be over 20.000. Response to the tragedy varied. With no proven preliminary communication between affected individuals, this event was classified as an abnormal occourrance, rather than an act of terror. There was also little grounds on which to place any personal culpability amidst the chaos that transpired.
Most Kingdoms placed known werewolves under increased superveillance. Others, like the Cartheneans, outright exiled them from their territory (or worse). Later, many of their descendants would fight on the side of Auda during the War of the Twins, granting them full amnesty following the ensuing victory.
The cold and lightless conditions on the surface world also provided suitable habitats for new emerging species, previously and subsequently unseen, as evidenced by fossils only found in sedimentary layers relating to the period.
Fossil: Unknown Fungal-Insectoid
Fossil dated to approximately year 10 PS. Fungus emerging from the carapace of an insect-like creature, forming arms from the fungal matter.
As our conjecture of the time period is formed on the basis of archaeological findings and non-scientific contemporary accounts, we are offered no definitive- and an abbundance of possible solutions to the origin of the condition: It could be a fungal or bacterial infection affecting brain tissue.
It could be a disease borne by unknown subterranean species.
It could be toxin ingestion as a result of food scarcity.
It could an inherently occurring mutation caused by external stress stimuli.
It's even speculated that beasts adapted into human bastions of civilization, either to prey on them or to rely on them for survival.
What we do know is that the condition was immediately transmittable and spread uncontrollably in the first two decades following The Shift. Werebeasts were then routinely hunted and shunned from society, until infected individuals had no option but to seclude themselves, or attempt to avoid drawing attention.
Therianthropes since became a less frequent phenomenon - their feral tendencies lessened with time - and would in the following years be welcomed back in to cities and communities, although most prefer to remain in their human guise.
The condition at present does not have pandemic status, and spread outside of voluntary exposure is exceedingly rare. The last resurgence happened in 1024 when Lycanthropes planally ran rampant throughout the night, with casualties estimated to be over 20.000. Response to the tragedy varied. With no proven preliminary communication between affected individuals, this event was classified as an abnormal occourrance, rather than an act of terror. There was also little grounds on which to place any personal culpability amidst the chaos that transpired.
Most Kingdoms placed known werewolves under increased superveillance. Others, like the Cartheneans, outright exiled them from their territory (or worse). Later, many of their descendants would fight on the side of Auda during the War of the Twins, granting them full amnesty following the ensuing victory.
Cultural Reception
Today, therianthropes blend seamlessly into society.
That is not to say, that they are met with irrefutable inclusivity, but more so, that the general populace is ignorant to their very existance. Most live a relatively normal life and their neighboors are none the wiser.
Many werebeast only express their animalistic form amongst peers in underground communities. There appears to be an unwritten codex that one should not abuse the capabilities granted by the affliction, as well as being wary of who, you decide to pass it on to.
Many in the occult environment aspire to receive this Gift - as they call it - of therianthropy. These individuals are commonly reffered to as furries.
However, not all werebeasts adhere to this path of normalcy, as they are still overrepresented in crime statistics, often in sudden influxes. This is because they tend to form small secretive factions for organized crime, abusing their shapeshifting abilities, or manipulating furries into lending their assistance.
That is not to say, that they are met with irrefutable inclusivity, but more so, that the general populace is ignorant to their very existance. Most live a relatively normal life and their neighboors are none the wiser.
Many werebeast only express their animalistic form amongst peers in underground communities. There appears to be an unwritten codex that one should not abuse the capabilities granted by the affliction, as well as being wary of who, you decide to pass it on to.
Many in the occult environment aspire to receive this Gift - as they call it - of therianthropy. These individuals are commonly reffered to as furries.
However, not all werebeasts adhere to this path of normalcy, as they are still overrepresented in crime statistics, often in sudden influxes. This is because they tend to form small secretive factions for organized crime, abusing their shapeshifting abilities, or manipulating furries into lending their assistance.
Table of Contents
Overview
Artisctic drawing of a Lycanthrope.
Originally published in Thirst Magazine (1754)
Originally published in Thirst Magazine (1754)
Skinchangers
Most therianthropes can change their biological makeup in the blink of an eye. However, a more primal subset of Lycanthropes, known as Skinchangers, undergo a painful transformation in which they shed their flesh and muscle tissue, as a wolfen form emerges from within.
Subject Classification
All experiments are fully approved under the jurisdiction of The City State of Porporas, and utilize the full extent of authority granted by the Medical Reasearch License:Class-A - (Voluntary) Non-intrusive procedures only, participants retain all rights including claiming damages. Participants are fully insured.
Class-B - (Paid or Misdemeanor) Participants can be paid, or their services state-sanctioned in place of a fine. Thoroughly tested and non-destructive procedures only. Participants are entitled to limited insurance.
Class-C - (Convicted felons) Participants provide their services for a sentence reduction. Procedures may cause functional impairment no higher than 25%. License Holder may be held liable under aggravating circumstances.
Class-0 - (Capital Punishment) Participants renounce all rights. Participant's next of kin will receive a predetermined compensation for their services.
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