BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Remove these ads. Join the Worldbuilders Guild

Session 24

General Summary

Party enters correct password in both north and southern chambers then proceed into the final temple chamber. Here they are addressed by the Enatorivin the Huntsman who congratulates them on their turning the hunt on its head and eggs them on to face his final champion, Cúsealgair.
Ella, Lorelei and Marti take a lightning bolt to the face after Wisk runs in to attack. The party whittle the creature down with Helgret stunning him and Wisk summoning a demon from his dagger.  
As Cúsealgair hits the ground, the party are summoned to the Huntsman's Hall where he greets them warmly. The party exchange words with Enatorivin, and asks what it would take him to leave his new hunting grounds. He offers them a bargain with three choices;
First choice; Swear an oath of fealty to the Huntsman and carry his mark. A capable servant in exchange for the hunting grounds is a fair deal. If asked he will clarify that only one of them need take the deal but if more than one wish to take him up on it he will be happy to take more. Anyone who takes this deal will get a free feat - if they have spellcasting, a choice between Magic Initiate: Warlock or Eldritch Adept, if they don’t, they will get Magic Initiate: Warlock. If asked for the terms, they are told that they can continue travelling as they do and are free to pursue their own goals, but that - when the whim takes him - Enatorivin will provide the servant with a task and a time frame to complete said task. Should they fail an assigned task three times, they will share the fate of Cúsealgair. Equally, should the servant excel in these tasks, they will be amply rewarded in both material worth and raw power.
Second Choice; Provide a gift of equivalent value to the faerie's new hunting grounds. This will be up to the players but it will need to be significant.
Third Choice; The party as a whole must complete three tasks for Enatorivin. At any point in the future, the Huntsman can appear before the party and make a request and the party must fulfil it - no questions asked.

Wisk takes the deal. Enatorivin shows the party the way out of the court and they return to the final room of the temple. Felix picks up the Shunte Locus. Marti opens door to south and finds corridor that eventually opens up eventually to the Wailing Bay. Wisk experiments with his newfound abilities, using prestidigitation on himself and the rest of the party. Marti and Helgret run into the water to wash off anyway. Marti spots submerged ruins out in the Bay, turns into a giant octopus and explores them, coming to a temple she pulls a door off of its hinges. Pushing into the temple, she senses a presence and hides, just in time to hide from four spirits that materialise in front of her. As she stealths back to shore she sees hundreds of spirits roaming the streets of the village. Gets back to the shore and lets the party know "That village is haunted as shit".

LEVEL UP!!
Report Date
10 Apr 2021

Remove these ads. Join the Worldbuilders Guild

Comments

Please Login in order to comment!