Ghost Walker in Tyrae | World Anvil

Ghost Walker

Ghost Sight

Starting at 3rd level, as a bonus action, your eyes go pale and glow in the dark. You are able to see up to 30 feet any Undead creature (that are invisible or not) on the ethereal or material planes. You can see through walls and know their exact location as long as they are within range. You can use this feature up to two times per short or long rest. You also gain proficiency in intimdation.

Return from the Grave

Also at 3rd level, when you fail a death saving throw that causes you to die, instead you regain 1 hp on your next turn and revive from death and take your turn as normal, you do gain one level of exhaustion. You can only use this feature once every 24 hours.

Incorporeal Defense

At 7th level, when you are hit with a melee or ranged weapon, and as long as the weapon isn't magical or silver, you can use your reaction to negate up to your Fighter level in damage.

Phantom Life

Starting at level 10, you become immune to disease, and you do not need to eat or drink, but you can still ingest both food and water if you wish.

Ghost Walk

Also starting at level 10, you can as a bonus action, become incorporeal for your current turn. This allows you to move through objects and creatures as though they were difficult terrain. While Ghost Walking, you don't provoke attacks of opportunity. If you end your turn in an object or creature, you are shunted to the nearest unoccupied space and take damage equal to your Fighter level. You can use this feature a number of times equal to your Constitution modifier, and you regain these uses after either a short or long rest.

Spectral Attunement

At 15th level, you gain resistance to necrotic damage and you are immune to the frightend condition.

Spirit Form

At 18th level, you can transform yourself into a specter as a bonus action, which gives you the following attributes:
  • You gain resistance to all damage types except for Force and Radiant.
  • You gain a flying speed equal to your movement speed.
  • You are under the effects of Ghost Walk, when Spirit Form ends, if you end your turn in an object or creature, you are shunted to the nearest unoccupied space and take damage equal to your Fighter level.
This form lasts for 1 minute. If you go unconscious or drop to 0 hp this effect ends early or you can dismiss this form as a bonus action. You can only use this feature once every long rest.

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