Skaven
RATS. RATS. WE'RE THE RATS.
Description
This is a description.
Languages: You can speak Common. If your intelligence is 14 or above you can learn a second language of your choice.
Darkvision: You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Sneaky Sneaky!: You have proficiency in the Stealth skill.
Pack Tactics: You have advantage on attack rolls against a creature if at least one of your allies is within 5 ft. of the creature, and the ally isn't incapacitated.
Plagued Upbringing: Growing up and spawning in filth has its advantages. You are resistant to poison, have advantage against poisons, and are immune to the effects of diseases. However, you can still spread them.
Claws and Teeth: Your overgrown buck teeth and unkempt claws are natural weapons, which you can use to make unarmed strikes. If you hit with your claws, you deal slashing damage equal to 1d4 + your Strength modifier, instead of the normal bludgeoning damage for an unarmed strike. If you hit with your bite, you deal piercing damage equal to 1d6 + your Strength modifier, instead of the normal bludgeoning damage for an unarmed strike.
Description
This is a description.
Race Features -
Ability Score Increase: +1 to Dexterity.Languages: You can speak Common. If your intelligence is 14 or above you can learn a second language of your choice.
Darkvision: You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Sneaky Sneaky!: You have proficiency in the Stealth skill.
Pack Tactics: You have advantage on attack rolls against a creature if at least one of your allies is within 5 ft. of the creature, and the ally isn't incapacitated.
Plagued Upbringing: Growing up and spawning in filth has its advantages. You are resistant to poison, have advantage against poisons, and are immune to the effects of diseases. However, you can still spread them.
Claws and Teeth: Your overgrown buck teeth and unkempt claws are natural weapons, which you can use to make unarmed strikes. If you hit with your claws, you deal slashing damage equal to 1d4 + your Strength modifier, instead of the normal bludgeoning damage for an unarmed strike. If you hit with your bite, you deal piercing damage equal to 1d6 + your Strength modifier, instead of the normal bludgeoning damage for an unarmed strike.
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