Devil's Gambit
History
Execution
Each player starts with 7 cards. Then, a bet is made (with chips, coins, whatever is available) and the player is able to get up to 7 new cards from the dealer and then discard the equal amount. This cycle will continue 3 more times. At this point, the dealer will "call," and the players must show their cards. Listed below are the combinations plus their point value. In addition, each suit card and Major Arcana card are numbered; those points added up are subtracted from the final score, so it is important to have all your cards in a combination. (This list is certainly not exhaustive of all combinations; there are many more. Most witches have a booklet at home that tells all of the possible combination and their point values.)
5
10
15
15
15
15
15
15
15
15
15
15
15
15
15
15
15
15
15
20
20
20
20
20
25
25
30
30
40
40
40
2 of any four suits
3 of any four suits
Fool card
Moon + Werewolf
The Salka +the Beast of the Moors
2 element spells
Lock + unlock spells
Repair + break spells
Light + no light
Belladona + the Devil
Chamomile + the Sun
Lavender + the Lovers
Yarrow + Death
Temperance + mint
Basil + Protect spell
Magician + High Priestess
Rose + the Lovers
The Emperor + Mugwort
5 of one suit (except Major Arcana)
Wheel of Fortune + any combo
The Devil + the Beast
The Moon + the Sun
The Moon + the Sun + the Stars
Empress + Emperor
Basil + Protect + Break
Strength + Justice + Temperance
6 of any suit (except Major Arcana)
4 element spells
7 of any any suit (except Major Arcana)
Magician + one from each suit
Death + one from each suit
Comments
Author's Notes
Header image from here. Card image from here. Prompt: Write about a popular card, dice or board game in your world and how it is played.