Carousing

Players can choose to be social with the various people in this location. A player can make a persuasion check using the carousing table to try to establish new contacts.  
Check Total Result
1-5 Character has made a hostile contact.
6-10 Character has made no new contacts.
11-15 Character has made an allied contact.
16-20 Character has made two allied contacts.
21+ Character has made three allied contacts.
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