Carousing
Players can choose to be social with the various people in this location. A player can make a persuasion check using the carousing table to try to establish new contacts.
Check Total | Result |
---|---|
1-5 | Character has made a hostile contact. |
6-10 | Character has made no new contacts. |
11-15 | Character has made an allied contact. |
16-20 | Character has made two allied contacts. |
21+ | Character has made three allied contacts. |
Comments