Dire Wolf

Dire Wolf CR: 1 (200 XP)

Large beast, unaligned
Armor Class: 14 (Natural Armor)
Hit Points: 37 (5d10 + 10)
Speed: 50 ft

STR

17 +3

DEX

15 +2

CON

15 +2

INT

3 -4

WIS

12 +1

CHA

7 -2

Skills: Perception +3, Stealth +4  

Keen Hearing and Smell. 

The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Senses: Passive Perception 13
Languages: NA
Challenge Rating: 1 (200 XP)

Pack Tactics. 

The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

Bite. 

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.

Children

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