Hearthtree Garrison and The Nation
Founded by nomadic halflings who were forced to unite as one nation (called in their tongue as simply "The Nation") to survive after a Necromancer advanced into their tribal territories, Hearthtree Garrison is a domed, entrenched, heavily defensed fortification in the heart of Giant Spider-infested territory. In their desperation to escape the clumsy undead hordes, they delved deep into the infested woodlands nearby and used controlled burning methods to quickly navigate to the heart of it. There, they kept the spiders and thick webs at bay while setting up Hearthtree Garrison, and have been on the defensive ever since. This has led to the necessity of many astoundingly powerful and dangerous developments which the powerful tinkers and artificers of the remaining tribes have worked into incredibly war engineering gear.
One such development was The Pathfinder and its evolved variants. This device is viewed as nearly holy in its value to The Nation as it is what allowed them to maneuver so deftly in the forest during the tribes' initial escape from the Necromancer's growing legion. Adjusting the nozzles and pulling the series of triggers shoots a powerful blast of flame followed by a fire-quenching chemical component which quickly and neatly clears large section of web (and all other non-metal difficult terrain) without the risk of spreading the fire. The chemicals snuff out all open non-magical flames and cool all heated metals, but are toxic if inhaled or exposed to open wounds (mitigated mostly by a connected mask).
One such development was The Pathfinder and its evolved variants. This device is viewed as nearly holy in its value to The Nation as it is what allowed them to maneuver so deftly in the forest during the tribes' initial escape from the Necromancer's growing legion. Adjusting the nozzles and pulling the series of triggers shoots a powerful blast of flame followed by a fire-quenching chemical component which quickly and neatly clears large section of web (and all other non-metal difficult terrain) without the risk of spreading the fire. The chemicals snuff out all open non-magical flames and cool all heated metals, but are toxic if inhaled or exposed to open wounds (mitigated mostly by a connected mask).
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