The playground of
Mesher, God of the Skies, Sirocco is an open expanse dotted with floating island buffeted varying winds. Drifting clouds, swirling storms and weaving airstreams make up most of Sirocco, with the floating islands serving as home to those who live here. Air currents serve as highways that are used to travel throughout the plane, although there is a constant danger of being flung off course by fickle, changing winds, or larger weather systems like hurricanes and tornados.
Points of Interest
Spire Stratos
The floating capital of Sirocco, home to
Mesher, God of the Skies. This massive spire is a huge vertical city, covered in landing bays for easy access.
Labyrinthian Winds
The network of air streams and currents that make up the bulk of Sirocco. Ranging from stiff breezes to howling gales, it is a tricky network to navigate, but one that every Siroccan must learn.
The Velvet Straits
The densest collection of islands in the expanse, named after the fairly gentle air currents that pass between them.
Mistral Reach
A freezing area where Sirocco meets
Frostfell, it is a perilous and seldom travelled area. One that few can survive for very long without special preparations.
Ember Straits
A narrow inhospitable channel where Sirocco meets
The Great Conflagration. It carries volcanic ash and dust, though the density pales in comparison to the Conflagration itself.
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