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Combat

The following are the rules for combat during the campaign.
Combat
1. Using a potion will cost a bonus action. Furthermore a potion will always heal the maximum amount it can heal. Instead of regaining 2d4+2 you regain 10.
2. After using a spell as an action you can still use a level 1 or below spell as a bonus action, if that spell has the bonus action property.
3. Once your turn in combat has started you will get a 20 second time frame to think about what you are going to do. After 20 seconds and not taking any actions, you forfeit your turn.
4. Player character's can flank. Whilst flanking, the PC that isn't targeted by the enemy gets advantage on their to hit rolls. This means that only 1 person can benefit from the flanking advantage.
5. Revised Critical Hit.
6. Death rules are in place. To be able to get a succesful ressurection a couple of steps need to be taken.

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