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Arcane Engineer

Armed with an inventive intellect, a love of magical technology, and an unquenchable energy, you arcane engineers are enthusiastic participants in arcane research work. Though they're likely to begin their careers as a mere attendant, they can aspire to become a skilled mage or alchemist, a laboratory supervisor, or even a flamethrower-wielding scorchbringer tasked with defending laboratories. Arcane engineers are obsessive, brilliant, inspired, and an unpredictable force of chaos, epitomizing all of those qualities.   Arcane engineers embody some combination of chaotic, frenetic energy with intellectual curiosity, in varying proportions. Some are committed to academic pursuits, and others just like explosions.
Type
Arcane

Arcane Engineer 5e Background Info

Arcane Engineer (Arcane Background)

Skill Proficiencies Arcana, Investigation
Tool Proficiencies One type of artisan's tools
Languages Choose one of Draconic or Goblin
Equipment
  • One set of artisan's tools
  • The charred and twisted remains of a failed experiment
  • A hammer
  • A block and tackle
  • A set of common clothes
  • A belt pouch containing 5 sp

Features

Urban Infrastructure
The popular conception of arcane engineers is based on mad inventions, dangerous experiments, and explosive blasts. Much of that perception is accurate, but they are also involved with mundane tasks of construction and architecture-primarily in crafting the infrastructure that allows people to enjoy running water, levitating platforms, and other magical and technological wonders.   You have a basic knowledge of the structure of buildings, including the stuff behind the walls. You can also find blueprints of a specific building in order to learn the details of its construction. Such blueprints might provide knowledge of entry points, structural weaknesses, or secret spaces. Your access to such information isn't unlimited. If obtaining or using the information gets you in trouble with the law, there are likely to be repercussions.   Engineering Spells
Prerequisite: Spellcasting or Pact Magic class feature. For you, the spells on the Engineering Spells table are added to the spell list of your spellcasting class. (If you are a multiclass character with multiple spell lists, these spells are added to all of them.)

Engineering Spells

Spell Lvl Spells
Cantrip produce flame, shocking grasp
1st chaos bolt, unseen servant
2nd heat metal, barkskin
3rd call lightning, elemental weapon, glyph of warding
4th conjure minor elementals, divination, resilient sphere
5th animate objects, conjure elemental
  Your spells tend to be loud, flashy, or explosive, even when the effect is unremarkable. For example, when you open a portal with a spell, the portal might be outlined by harmless, showy sparkles.   If you use an arcane focus, it probably takes the form of an intricate device that could include metal gauntlets, glass canisters, copper tubing, and leather straps attaching it to your body.   The chaos bolt spell is a favorite of arcane engineers because of its unpredictable nature.

Traits

d8Arcane Engineer Personality Trait
1I have a hard time staying focused on ? Oh, and my brain tends to jump from one? Did I mention focus?
2I get really excited about my ideas and I can't wait to talk about them and start putting them into practice and I want to tell you about how exciting it all is!
3It's not magic-or anything, really-if you do it only halfway. Whatever I do, I give it all I've got.
4I do what my gut tells me.
5I quote (or misquote) sacred texts and proverbs in almost every situation.
6I pepper my speech with the incomprehensible jargon of my trade, like mizzium droplets inserted into a weird-field suspension.
7Great ideas are fine, but great results are what counts.
8If you can guess what I'm about to do, that means I've run out of imagination.

Ideal

d6Arcane Engineer Ideal
1Guild. My guild is all that really matters.
2Creativity. Half the world's troubles come from old thinking. We need innovative solutions.
3Discovery. Every experiment has the potential to reveal more secrets of the world.
4Science. A rigorous application of logical principles and protocols will lead us toward progress more surely than any belief system.
5Fun. I love my job! Despite the dangerous working conditions, there's nothing I'd rather do.
6Power. Someday I'll find or create the magic that will make me the most powerful being in Valine.

Bond

d6Arcane Engineer Bond
1I have dedicated my life to finding a solution to a scientific problem.
2I'll never forget the laboratory where I learned my skills, or the other attendants who learned alongside me.
3I'm convinced it was sabotage that destroyed my first laboratory, and I seek revenge against whoever did it.
4I have the schematics for an invention that I hope to build one day, once I have the necessary resources.
5A rival and I are racing to solve the same puzzle.
6I would do anything the guildmaster told me to do.

Flaw

d6Arane Engineer Flaw
1If there's a plan, I'll probably forget it or ignore it.
2I get bored easily. So I'll make something happen.
3Nothing is ever simple, and if it is, I'll make it complex.
4I don't sleep when I'm researching. health be damned.
5I'm convinced there's nobody as smart as me.
6I'm incapable of admitting a flaw in my logic.



Cover image: World of Valine Tome by Rob Taylor

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