Homalox
The homalox, or humanoid elephants, are typically islands of peace in the bustling streets of Valinian cities. They move slowly or sit perfectly still while humming or chanting in resonant tones. Homalox are truly terrors when roused into action, booming with wrath, trumpeting, and flapping their ears. Their calm knowledge, steadfast commitment, and firm conviction are regarded as invaluable assets.
Homalox, which stand over 7 feet tall, tower over most other humanoids. Elephant trunks, tusks, ears, and faces are on their heads, and their enormous bipedal bodies are covered in thick, leathery skin. Their hands have four thick digits each, and their feet are elephant-like flat-bottomed, oval-shaped feet.
A homalox's trunk, like that of an elephant, is a helpful appendage. The trunk can be utilized to lift and transport even heavy objects, in addition to offering an acute sense of smell. The trunk may transport food and drink to the mouth and even serve as a snorkel.
Homalox are hardworking, diligent craftsman with a sense of their craft that only the dwarves possess. Although they are nurturing spiritual leaders, their gift for masonry is so engrained in them that they often struggle to pass it on to others. Homalox are prized for their ability to construct massive, cathedral-like structures, and they maintain a pleasant, mutually respectful rivalry with dwarfs over their creations. While dwarves prefer to carve great structures out of mountains' existing rock, homalox prefer to sculpt rock and stone into impressive structures outside of nature, whether in a remote location where stone must be transported long distances or within a city where quarried stone is more readily available.
Homalox believe in the importance of family and community. Some people take satisfaction in the cause of order.
Homalox feel that it is the obligation of a group's members to look out for one another. Homalox commit themselves to sustaining a link with other persons once they have joined a guild or bonded with others in any manner. They coordinate their activities and are frequently willing to put themselves in harm's way for the good of the group. They expect reciprocal dedication and commitment from the other members of their communities, and they can be harsh in their disappointment when their confidence is betrayed.
The main distinction between homalox from different settlements is their perception of the size of the community to which they belong. For some homalox, their community is the world and all living things inside it—everything precious, interconnected, and meant to exist in harmony. Others define community as a society of diverse peoples who must conform to law and order in order to function together.
by Rob Taylor
Homalox Wizard
Lifespan
450 years
Average Height
7-8 feet
Average Weight
300-400 lbs.
Homalox
Ability Score Increase +2 Con, +1 Wis
Size Medium
Speed 30 ft.
Powerful Build
You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift. Homalox Serenity
You have advantage on saving throws against being charmed or frightened. Natural Armor
You have thick, leathery skin. When you aren't wearing armor, your AC is 12 + your Constitution modifier. You can use your natural armor to determine your AC if the armor you wear would leave you with a lower AC. A shield's benefits apply as normal while you use your natural armor. Trunk
You can grasp things with your trunk, and you can use it as a snorkel. It has a reach of 5 feet, and it can lift a number of pounds equal to five times your Strength score. You can use it to do the following simple tasks: lift, drop, hold, push, or pull an object or a creature; open or close a door or a container; grapple someone; or make an unarmed strike. Your DM might allow other simple tasks to be added to that list of options. Your trunk can't wield weapons or shields or do anything that requires manual precision, such as using tools or magic items or performing the somatic components of a spell. Keen Smell
Thanks to your sensitive trunk, you have advantage on Perception, Survival, and Investigation checks that involve smell.
Languages. You can speak, read, and write Common Tongue and Loxish.
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