Creature/Monster Carving Rules
Carving your kills is one of 2 ways to obtain materials while on a hunt or in the wilderness at large. If a creature dies naturally or its body was found hours or days after death, it is up to the DM what items remain. Some items may have been already stolen, not remain on the creature after death, or have rotted beyond use. If the players were fighting the creature and killed it in combat, they must make the appropriate check in order to claim the loot. When you attempt to carve a creature, make a check against the creatures Carve DC. The Carve DC is equal to Base 10+(1/2 of the creatures CR rounded down). On a success, roll a d20 and compare the results to the creatures loot table. On a failed save, treat the roll as if they rolled a 1 on the loot table. Furthermore, from several monsters a Commission Hunter is able to carve meat to be used as rations or sold for profit.
Skill Check | Monster/Creature Classification |
---|---|
Nature | Beast/Dragon/Monstrosity/Plant |
Survival | Giant/Humanoid |
Arcana | Aberration/Construct/Elemental/Ooze |
Religion | Celestial/Fey/Fiend/Undead |
Creature Size | Ration amount (1 person) |
---|---|
Tiny | 1 |
Small | 1d4 |
Medium | 1d6 |
Large | 2d6 |
Huge | 4d6 |
Gargantuan | 10d6 |
Variant Carve Rule, Rewarding the Natural 20: When you roll a natural 20 on a Carve check, you roll an additional d20 and add that number to the loot table roll (if loot tables are used). The new number is the material found on that carve check. Any total higher than 20, counts as if a 20 was rolled.
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