Session Zero/General Information
- Starting at Level III & generalized world setup
- Being sent as part of a final wave of settler to the new continent called the Noble Lands by the Kratocracy Empire
- Each member can choose One Common Magic Item to have in their possession along with starting gear; in addition each member has an additional 120 Gold gilding to either spend at character creation or keep for later
- Campaign is open-world with heavy focus on exploration, danger, mystery, & dangerous combat encounters
- Time moves continuously and it is possible quest to no longer be available after a period of time with consequences that may affect characters
- Variant Rest rule will be used: 6 hours per short rest & 24 hours per long rest
- Injury checks will be used upon critical hits & hitting zero HP; Constitution saving throw equal to half damage taken or base ten if lower
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