• Halahala
The first level of Sakti Pata invokes the toxic essence of the demon-taint that runs in the blood of the Amara Havana, transforming it into a deadly poison that, if consumed, can kill human beings outright or send vampire assailants into a pain-wracked Torpor. This blood-poison may also be used to coat weapons, though such treatments gradually lose their potency over time. It is not possible to use this power to poison bullets (rather, the poison can be applied, but the heat and the speed of the shot removes the blood), though the vampire can poison arrows. Under normal circumstances, the vampire’s toxic blood does him no personal harm, and the invocation may be halted at will.
Effect
Dramatic Failure: The power is successfully invoked but, rather than running harmlessly through the Amara Havana’s body, it instead affects the flesh of the warrior who called upon it. Refer to the effects of success below, but apply the results to the Discipline’s user.
Failure: The attempt to invoke this power fails.
Success: The invocation of the power succeeds and, depending on the nature of the attack, can have a variety of deleterious effects on its victim. If the toxic blood is consumed, either by a human or a vampire, the poison takes effect instantly. The Toxicity Rating of the venom is equal to the player’s successes + the vampire’s Blood Potency (see p. 15 for a discussion of poisons). If the victim’s player fails the roll to resist the poison (Stamina + Resolve – Toxicity Rating), the character suffers lethal damage equal to the Toxicity Rating.
If the toxic blood is introduced via a poisoned weapon, the effect is the same, and in the event that the player fails the roll to resist the poison, the character suffers the poison damage in addition to any damage caused by the weapon. A poisoned weapon only inflicts its damage once before the poison fades. The Amara Havana must inflict at least one point of damage with a poisoned weapon for the toxin to have any effect. If the attack misses, the weapon retains its poison.
Exceptional Success: Extra successes result in a higher Toxicity Rating.
Failure: The attempt to invoke this power fails.
Success: The invocation of the power succeeds and, depending on the nature of the attack, can have a variety of deleterious effects on its victim. If the toxic blood is consumed, either by a human or a vampire, the poison takes effect instantly. The Toxicity Rating of the venom is equal to the player’s successes + the vampire’s Blood Potency (see p. 15 for a discussion of poisons). If the victim’s player fails the roll to resist the poison (Stamina + Resolve – Toxicity Rating), the character suffers lethal damage equal to the Toxicity Rating.
If the toxic blood is introduced via a poisoned weapon, the effect is the same, and in the event that the player fails the roll to resist the poison, the character suffers the poison damage in addition to any damage caused by the weapon. A poisoned weapon only inflicts its damage once before the poison fades. The Amara Havana must inflict at least one point of damage with a poisoned weapon for the toxin to have any effect. If the attack misses, the weapon retains its poison.
Exceptional Success: Extra successes result in a higher Toxicity Rating.
Material Components
Cost: 1 Willpower + 1 or more Vitae (if poisoning a weapon)
Gestures & Ritual
Dice Pool: Stamina + Occult + Sakti Pata
Related Discipline
Effect Casting Time
Instant
Level
1
Applied Restriction
The vampire need expend no Vitae to make his blood poisonous for purposes of consumption, but poisoning a weapon requires the expenditure of one Vitae per point of the weapon’s Size.