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• The Contagion Principle

The vampire can disconnect a shred of her fingernail which, on contact with living or undead flesh, burrows just under the skin. The owner feels a sympathy with it, and knows how far away and in what direction it lies, for as long as the effect lasts. A vampire with this power activated will never be able to lose track of the person implanted.

Effect

Dramatic Failure: The target knows exactly what has happened, and feels a great deal of discomfort. The shred of fingernail itches like hell, but it can easily be removed from the target’s skin with a pair of tweezers, like a splinter. The vampire gains no information.
Failure: The character fails to implant the splinter of fingernail.
Success: The target feels nothing, and the character now knows how far away and roughly where the target is. If the character is within a hundred yards of the victim, she knows the victim’s location exactly . This power has a variable duration, depending on how many successes the character rolled.
Successes | Duration
1 success | One night
2 successes | Three nights
3 successes | One week
4 successes | Two weeks
5+ successes | One month
Exceptional Success: Apart from the enhanced duration, the character gains no extra benefits from rolling five or more successes.
Material Components
Cost: One Willpower
Gestures & Ritual
Dice Pool: Wits + Stealth + Detournement, opposed by the target’s Wits + Blood Potency. The character must first touch the target (as per The World of Darkness Rulebook, p. 157) to use this power.
Related Discipline
Effect Casting Time
Reflexive and Contested; resistance is reflexive.
Level
1
Applied Restriction
A handshake or a brief brush is all a character needs to use this power. Unless the character rolls a dramatic failure, the target does not know that anything has come to pass.
A character can only use this power on one individual at a time.

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