• Twilight Sight

Vampire the Requiem - Covenant - Lancea Sanctum
The intended use of Memento Mori is to open the Osite’s eyes to the insights that can be gleaned through the medium of death. This fundamental power allows the vampire to see the ghosts that haunt the material world. By mingling the lively power of the Blood with his own undead eyes, the Osite gains an insight into the traces of life that linger in the world after death. While using Twilight Sight, the Osite’s eyes seem filled with jagged, blood-shot veins.
Material Components
Cost: 1 Vitae
Gestures & Ritual
Dice Pool: No roll is required to activate this power. To make use of Twilight Sight, the player simply announces to the Storyteller that he is spending Vitae and opening his eyes to the dead. The Osite can then automatically see (but not hear or otherwise sense) any ghosts or other creatures in the state of Twilight with a Power rating inversely proportional to the vampire’s dots in Memento Mori. With one dot in Memento Mori, for example, an Osite can see ghosts with Power 5 only, but with two dots in Memento Mori, an Osite can see ghosts with Power scores of four or five, and so on. (See “Ghosts,” p. 208 of the World of Darkness Rulebook for more information on ghostly traits.)
This power doesn’t grant the character any greater visual acuity outside of the ability to see ghosts. The Storyteller may still require a Wits roll to spot a hiding ghost or a Wits or Intelligence + Occult roll to make sense of strange ghostly forms. The Osite may add his dots in Memento Mori to any such rolls.
An Osite with one or more dots in Memento Mori can also attempt a reflexive Wits + Occult + Memento Mori roll to scrutinize undead creatures such as zombies. A successful roll reveals whether or not the creature is driven by some supernatural power of its own — such as its own spirit or a ghostly echo of vengeance — or whether it is merely the motiveless, animated instrument of some necromancer.
Related Discipline
Effect Casting Time
Instant
Level
1