•• Blight of the Fisher King

Vampire the Requiem - Bloodlines the Legendary
According to early Grail mythology, the Fisher King was one of the keepers of the Holy Grail. Cursed by a festering wound in his side, the Fisher King could not be healed until a worthy Grail-seeker asked the proper question and attained the Grail. Through the use of this power, the Bron agitates another Kindred’s wound so that it heals only with a great deal of effort.

Effect

Dramatic Failure: Not only are the target’s wounds not rendered more diffi cult to heal, one health point of the most severe type of damage the victim has suffered is downgraded by one level of severity. Aggravated damage becomes lethal, lethal damage becomes bashing and bashing damage is healed completely. When downgrading this damage, downgrade the rightmost Health point of the most severe type of damage.
Failure: The target’s ability to heal his wounds is unaffected. The character may try again later (though successive attempts against the same target in the same night incur a cumulative –1 penalty; see below).
Success: For the remainder of the scene, the target must spend one extra Vitae to heal his wounds. Healing two bashing wounds or one lethal wound costs two Vitae. Aggravated wounds are not normally affected by this power (but see below). Depending on the target’s Blood Potency, he may have to spend the requisite Vitae over multiple rounds to manage even the most basic healing; in that case, healing occurs when all the necessary Vitae is spent.
Exceptional Success: Per a success, but the curse lasts until the next sunset. In addition, if the victim spends Vitae toward healing an aggravated wound while under the effects of this power (whether he is the victim of this power on the first or the second night of the healing process), the cost is increased to six Vitae over two nights.
Material Components
Cost: 1 Vitae
Gestures & Ritual
Dice Pool: Intelligence + Occult + Crochan versus subject’s Resolve + Blood Potency
Related Discipline
Effect Casting Time
Contested; resistance is reflexive
Level
2
Applied Restriction
The Bron must touch his target in order to inflict this curse (see “Touching an Opponent” on p. 157 of the World of Darkness Rulebook).
Modifier | Situation
+2 | Power is turned on a vampire with whom the user has a Blood Tie
+1 | Target has tasted the user’s blood in the past night.
–1 | Target has been the victim of this power earlier in the same night (cumulative; applies whether the earlier use succeeded or failed).