•• Contaminate

Contact with the blood of a Morbus might result in infection from whatever diseases he has sampled, but this power ensures it. By smearing a hand-held object or a small area (up to a square yard) with a point’s worth of his Vitae, the Morbus contaminates that object with a supernaturally resistant strain of one of the diseases he carries. Should a mortal or Kindred (other than the Morbus who activated the power) touch the affected area with bare flesh or touch or ingest the affected object, that person risks being infected.
Material Components
Cost: 1 Vitae
Gestures & Ritual
Dice Pool: No roll is required to activate this power. The disease remains hardy and viable from the time it is applied to the object or area until the sun rises the next morning, or until someone touches it and is infected. While the disease remains in waiting on the object, it cannot be washed away or sterilized by any normal means except fire, but neither can it be spread through the air. After the sun comes up, it dissipates completely as if it were never there.
Once contact or ingestion transmits the disease, a reflexive Stamina roll is made for the victim. If it fails, the disease takes hold and thrives, affecting the character as per the normal rules for diseases. (Kindred victims become carriers only.) Should the roll succeed, the victim eradicates the disease from his system. If an exceptional success is rolled, the subject is immune to further mystical attempts to inflict the same disease. Victims who are affected can transmit the disease normally.
Related Discipline
Effect Casting Time
Instant
Level
2