•• Gift of Indra
This gift, named for the warrior king of the gods, is a flexible one. Its invocation allows a vampire to draw forth his own blood in the form of a semi-solid weapon forged from Vitae. Traditionally, this weapon is one favored by the patron goddess of the bloodline: a knife, a sword, a spear or a trident. Alternately, this gift can be invoked in a defensive mode, bending to absorb the impact of others’ weapons or fists, spreading out to form a small shield, or wrapping around an attacker’s body or weapon to aid in grappling or disarming maneuvers.
Effect
Dramatic Failure: The invocation of this power seems to succeed but does no damage when attacking an opponent or does not offer any protection from an assailant’s attacks.
Failure: The invocation fails.
Success: The invocation summons a weapon with traits matching those of its physically ordinary counterpart (a trident has traits identical to a spear; see p. 170 of the World of Darkness Rulebook). When invoked in a defensive mode, it provides armor equal to the character’s Blood Potency against bashing and lethal damage. This armor imposes a Defense penalty of -1, as it forces muscle to shift in order to maximize its effects.
Exceptional Success: The invocation summons the chosen weapon and its wielder ignores any and all Size/Strength penalties that would otherwise apply. When invoked for defense, it provides armor equal to Blood Potency against bashing and lethal damage with no Defense penalty.
Failure: The invocation fails.
Success: The invocation summons a weapon with traits matching those of its physically ordinary counterpart (a trident has traits identical to a spear; see p. 170 of the World of Darkness Rulebook). When invoked in a defensive mode, it provides armor equal to the character’s Blood Potency against bashing and lethal damage. This armor imposes a Defense penalty of -1, as it forces muscle to shift in order to maximize its effects.
Exceptional Success: The invocation summons the chosen weapon and its wielder ignores any and all Size/Strength penalties that would otherwise apply. When invoked for defense, it provides armor equal to Blood Potency against bashing and lethal damage with no Defense penalty.
Side/Secondary Effects
This power may also be used multiple times, to create both an offensive weapon and a defensive form, either a shield or armor or both, but each use requires a separate expenditure of Vitae and an activation roll. However, the character need only suffer one point of lethal damage for all usages of this power in a scene. Changing the weapon’s form, for example from a knife to a spear, or from an offensive to a defensive form, is an instant action.
Disarming an opponent with this power consists of a contested action using the vampire’s Dexterity + Weaponry vs. the opponent’s Strength + Weaponry. Success on the vampire’s part results in immediate disarmament. Disarming an opponent in this manner is an instant action.
Disarming an opponent with this power consists of a contested action using the vampire’s Dexterity + Weaponry vs. the opponent’s Strength + Weaponry. Success on the vampire’s part results in immediate disarmament. Disarming an opponent in this manner is an instant action.
Material Components
Cost: 1 Vitae plus 1 point of lethal damage required to shed the necessary blood
Gestures & Ritual
Dice Pool: Stamina + Weaponry + Sakti Pata
Related Discipline
Effect Casting Time
Instant
Level
2
Applied Restriction
Note: this power cannot be used to create projectile weapons such as firearms or Throwing weapons such as chakrams or Throwing knives. It must be something that can be held in the (wounded) hand of the vampire whose Vitae creates it. Casting the weapon aside or otherwise dropping the item causes it to revert to ordinary Vitae. The weapon may also be reabsorbed (or drunk) in order to end the invocation, in which case the vampire gets the spent Vitae back.