•• Lebhonah
“White Incense”
Incense figured prominently in some rituals performed by the whores of the Temple. This power perpetuates the tradition through the Blood, in this case smoldering from the user’s very blood. She vomits up a mouthful of Vitae, which burns and boils (doing no damage to the Qedeshah). White, bitter-smelling smoke curls from her mouth and nose as a result.
All who smell the smoke are subject to a feeling similar to drunkenness, coupled with a dizzy languor. Those close by suffer vertigo and lose focus. Hierodules typically use this ability to steal the tension from a room, preventing or interrupting violence. Vampires do not breathe, but are still capable of inhaling and are thus subject to the effects of this power.
All who smell the smoke are subject to a feeling similar to drunkenness, coupled with a dizzy languor. Those close by suffer vertigo and lose focus. Hierodules typically use this ability to steal the tension from a room, preventing or interrupting violence. Vampires do not breathe, but are still capable of inhaling and are thus subject to the effects of this power.
Effect
Dramatic Failure: The blood does not turn to smoke. The Hierodule simply vomits up blood, perhaps publicly. A dramatic failure rolled for a subject is treated as an exceptional success for the Hierodule (see below).
Failure: A point of Vitae is spent to activate the power, but no effect occurs. A successive attempt might be possible. In the contested roll, an equal number or the most successes are rolled for a subject and he is immune to the effect for the remainder of the scene.
Success: The most successes are rolled for the Qedeshah. A human, vampire or other being finds it difficult to take actions or think clearly. All dice pools for that victim suffer a penalty equal to the Hierodule’s Embrocation dots for the remainder of the scene.
Exceptional Success: The most successes — five or more — are rolled for the Qedeshah. In addition to the results of a success, all mortals affected fall into a deep sleep for eight hours. They awaken if touched or harmed in any way.
Failure: A point of Vitae is spent to activate the power, but no effect occurs. A successive attempt might be possible. In the contested roll, an equal number or the most successes are rolled for a subject and he is immune to the effect for the remainder of the scene.
Success: The most successes are rolled for the Qedeshah. A human, vampire or other being finds it difficult to take actions or think clearly. All dice pools for that victim suffer a penalty equal to the Hierodule’s Embrocation dots for the remainder of the scene.
Exceptional Success: The most successes — five or more — are rolled for the Qedeshah. In addition to the results of a success, all mortals affected fall into a deep sleep for eight hours. They awaken if touched or harmed in any way.
Side/Secondary Effects
When this power is used, an activation roll is made for the Hierodule and the number of successes achieved is recorded. The range of the power is a number of yards radius equal to the Hierodule’s Wits + Subterfuge dots. A contested roll is made for anyone in that vicinity, and for anyone who enters the area after it’s established. The user herself is not affected by the power, but any Allies may be.
The area of effect must focus on the creator. It persists for the remainder of the scene unless dispelled early, and moves with her as if a wind blows it. Maintaining the cloud requires no concentration. The mist is not thick enough to hide anyone or to obscure observation.
The area of effect must focus on the creator. It persists for the remainder of the scene unless dispelled early, and moves with her as if a wind blows it. Maintaining the cloud requires no concentration. The mist is not thick enough to hide anyone or to obscure observation.
Material Components
Cost: 1 Vitae
Gestures & Ritual
Dice Pool: Manipulation + Subterfuge + Embrocation versus subject’s Composure + Blood Potency
Related Discipline
Effect Casting Time
Contested; resistance is reflexive
Level
2