•• Skewer

The Norvega can now grow blades and spikes from her hands and arms, which look like a weird organic collection of stalactites and bony, serrated knives, all melted into one mess of blades and spikes. After the first time a Norvegus uses this power, the skin on his hands and arms begins to show scars and welts. These cannot be healed.

Effect

When activated, the blades remain on the character’s hand for the rest of the scene or until canceled, and cause 2 extra dice of lethal damage. The character uses Strength + Brawl to attack with the blades and spikes.
Because the blades grow from the muscles surrounding the character’s fingers, the character has difficulty manipulating objects with his hands. While these spikes are extended, he suffers a -2 penalty to all Dexterity-based dice pools involving handling or controlling things manually. Really fine manipulation (on a level with sewing or setting a watch, for example) is impossible.
If the character spends an extra Vitae in the same turn that he activates this power, he can use it in conjunction with the level 1 power, meaning that the blades can, if held under the skin of a victim, suck in blood. This hurts the one being drained. A lot.
Material Components
Cost: 1 Vitae
Gestures & Ritual
Dice Pool: No roll necessary: this power activates automatically.
Related Discipline
Effect Casting Time
Reflexive
Level
2