•• The Fitting Time

Vampire the Requiem - Covenant - The Invictus
The first stage of control over the Beast allows a Kindred to delay entering a frenzy. Ideally, this gives her enough time to get somewhere out of sight of others before relinquishing control, but low levels of success may grant her merely a moment to take some action to lessen the likely impact. For example, a Kindred who delays a hunger frenzy might run from her friends, so that she does not feed on them.

Effect

Dramatic Failure: The frenzy starts immediately, and is less amenable to control than even a normal failure. The Kindred may not spend Willpower to direct the frenzy in any way.
Failure: The frenzy starts immediately, as normal.
Success: The Kindred can delay entering the frenzy for a certain period of time determined by the successes rolled. She may choose to enter frenzy at any point within that time, but if she has not done so earlier, she automatically goes into frenzy when the time period expires.
Exceptional Success: No benefit beyond being able to delay the frenzy until the following night, as indicated on the table below.
Successes | Maximum Time
1 success | One turns
2 successes | Five turns
3–4 successes | One scene
5+ successes | One night. If the Kindred does not enter frenzy before laying down to sleep at dawn, she wakes in frenzy the following evening.
When the Kindred does enter frenzy, it is the same as any other involuntary frenzy.
Material Components
Cost:
Gestures & Ritual
Dice Pool: Resolve + Composure + Kamen
Related Discipline
Effect Casting Time
Reflexive. The roll is made immediately after failing to resist frenzy, to delay the onset of that frenzy.
Level
2