•• The Light of Truth
The Passionate performs a ritual, usually with religious significance (Septemi often pray over a rosary, sprinkle holy water or swing a censer in lazy arcs, wafting smoke across the target of the power), banishing the lies of the Adversary from the truth of God’s Creation. The Septemi destroys illusions created by other supernatural beings (though the Passionate has no dominion over natural optical illusions).
Effect
The number of successes required to dispel an illusion is equal to the number of successes garnered by the crafter of the illusion. Each roll represents a turn spent in ritual.
Dramatic Failure: The character fails utterly, convincing himself of the reality of the illusion. He may not attempt to dispel the illusion again until the next sunset.
Failure: The attempt fails.
Success: The character accumulates successes towards his goal.
Exceptional Success: The character makes substantial progress towards the target number of successes. Exceeding the target number by more than five, results in the immediate destruction of any other illusions present within a number of yards equal to the character’s Abjurism + Blood Potency.
Dramatic Failure: The character fails utterly, convincing himself of the reality of the illusion. He may not attempt to dispel the illusion again until the next sunset.
Failure: The attempt fails.
Success: The character accumulates successes towards his goal.
Exceptional Success: The character makes substantial progress towards the target number of successes. Exceeding the target number by more than five, results in the immediate destruction of any other illusions present within a number of yards equal to the character’s Abjurism + Blood Potency.
Side/Secondary Effects
Once the target number is reached, the illusion is banished and utterly destroyed. No character present is affected by it thereafter. In the case of multiple illusions, the weakest is banished first (when the character reaches the appropriate number of successes for the illusion with the least successes, it dispels once an illusion has been dispelled, a character must expend another Vitae and begin the extended roll again to banish further illusions.
An “illusion” includes any effect intended to disorient or mislead a character’s senses. The effect must be established (the power does not prevent effects from coming into play, it only dispels extant effects) and independent (it must be focused on a space, item, or area, not an individual — false walls, illusory flames, and one dollar bills magically masquerading as one hundred dollar bills, for example). Powers that directly affect a character’s mind fall under Buttress the Soul, above, or Cleanse the Mind, below). Due to these restrictions, this power cannot reverse the effects of any level of the Obfuscate Discipline.
The Light of Truth grants no ability to see an illusion for what it is, but does not require a character to be cognizant of the presence of an illusion to function. A character who suspects a nearby illusion can utilize the power in an attempt to overcome it (the range of the power is equal to the character’s Abjurism + Blood Potency in yards).
An “illusion” includes any effect intended to disorient or mislead a character’s senses. The effect must be established (the power does not prevent effects from coming into play, it only dispels extant effects) and independent (it must be focused on a space, item, or area, not an individual — false walls, illusory flames, and one dollar bills magically masquerading as one hundred dollar bills, for example). Powers that directly affect a character’s mind fall under Buttress the Soul, above, or Cleanse the Mind, below). Due to these restrictions, this power cannot reverse the effects of any level of the Obfuscate Discipline.
The Light of Truth grants no ability to see an illusion for what it is, but does not require a character to be cognizant of the presence of an illusion to function. A character who suspects a nearby illusion can utilize the power in an attempt to overcome it (the range of the power is equal to the character’s Abjurism + Blood Potency in yards).
Material Components
Cost: 1 Vitae
Gestures & Ritual
Dice Pool: Resolve + Investigation + Abjurism
Related Discipline
Effect Casting Time
Extended.
Level
2
Applied Restriction
Modifier | Situation
+3 | The character is certain that an illusion is present and has identified it.
+2 | The character suspects the presence of an illusion and its general nature.
+1 | The character knows the identity of the entity who created the illusion.
-1 | The character lacks an appropriate item of religious significance (such as a rosary, censer, thurible, holy water or incense).
-3 | The character suspects the presence of an illusion but not its nature or location.
+3 | The character is certain that an illusion is present and has identified it.
+2 | The character suspects the presence of an illusion and its general nature.
+1 | The character knows the identity of the entity who created the illusion.
-1 | The character lacks an appropriate item of religious significance (such as a rosary, censer, thurible, holy water or incense).
-3 | The character suspects the presence of an illusion but not its nature or location.