•• Vitae Distillation
Once a Dilettante has carefully examined a sample of Vitae through Sanguine Analysis above (requiring only a single success), she may transmute it into another liquid substance.
Cost: Varies. The character must utilize a number of pints of blood equal to twice the Resources value of a pint of the liquid being produced. Kindred Vitae counts for twice the value of human blood, and hence an amount of Vitae equal to the Resources value (whereas the amount of gasoline produced by this power would be Resources 1, a fantastically rare wine might be Resources 5) of the produced liquid must be used. The character need not pay this cost herself. Finally, the character can distill three pints of blood into a single point of neutral Kindred Vitae (meaning that it carries no threat of Vinculum).
Cost: Varies. The character must utilize a number of pints of blood equal to twice the Resources value of a pint of the liquid being produced. Kindred Vitae counts for twice the value of human blood, and hence an amount of Vitae equal to the Resources value (whereas the amount of gasoline produced by this power would be Resources 1, a fantastically rare wine might be Resources 5) of the produced liquid must be used. The character need not pay this cost herself. Finally, the character can distill three pints of blood into a single point of neutral Kindred Vitae (meaning that it carries no threat of Vinculum).
Effect
Dramatic Failure: The character not only fails to transmute the blood, she also ruins the sample, rendering it useless to further Blut Alchemie procedures. If the character was attempting to create an unstable or combustible substance, it explodes or ignites, damaging the laboratory and likely any characters present.
Failure: No successes are added to the total.
Success: Successes are added to the total. When the player reaches the target number of successes, the character produces a single pint of a substance whose natural state at room temperature is liquid (or the character can produce a single point of Kindred Vitae for every three pints of blood distilled). The blood used in the procedure is destroyed.
The character can create highly unstable liquids (such as nitroglycerin) through this power, though doing so requires the roll of a single die after each hour of work. On a 1, the substance explodes or combusts, with appropriate results to the surrounding environment and characters.
Exceptional Success: Considerable successes are added to the total. If the player reaches the target with five extra successes, the character’s work is particularly fruitful; she produces two pints of the substance rather than one.
Failure: No successes are added to the total.
Success: Successes are added to the total. When the player reaches the target number of successes, the character produces a single pint of a substance whose natural state at room temperature is liquid (or the character can produce a single point of Kindred Vitae for every three pints of blood distilled). The blood used in the procedure is destroyed.
The character can create highly unstable liquids (such as nitroglycerin) through this power, though doing so requires the roll of a single die after each hour of work. On a 1, the substance explodes or combusts, with appropriate results to the surrounding environment and characters.
Exceptional Success: Considerable successes are added to the total. If the player reaches the target with five extra successes, the character’s work is particularly fruitful; she produces two pints of the substance rather than one.
Gestures & Ritual
Dice Pool: Intelligence + Science + Blut Alchemie
Related Discipline
Effect Casting Time
Extended. Each roll represents an hour of laboratory work.
Level
2
Applied Restriction
The character must garner a number of successes equal to the Resources value of the liquid being produced. See p. 116 of the World of Darkness Rulebook for more information on how dots in Resources convert to cost.
Modifier | Situation
+3 | The character attempts to create purified water.
+1 | The character utilizes Kindred Vitae in the work. Some Geheim claim that the blood of other supernatural creatures grants a similar (or greater) benefit, and it may indeed do so at the Storyteller’s discretion (the blood of creatures full of living energy such as werewolves, mages and changelings are more likely to provide a higher bonus, while that of undead creatures such as zombies may inflict a penalty on the roll).
— | The character attempts to create a substance with a Resources value of 1.
-1 | The character attempts to create a substance with a Resources value of 2.
-2 | The character attempts to create a substance with a Resources value of 3.
-3 | The character attempts to create a substance with a Resources value of 4.
-4 | The character attempts to create a substance with a Resources value of 5.
Modifier | Situation
+3 | The character attempts to create purified water.
+1 | The character utilizes Kindred Vitae in the work. Some Geheim claim that the blood of other supernatural creatures grants a similar (or greater) benefit, and it may indeed do so at the Storyteller’s discretion (the blood of creatures full of living energy such as werewolves, mages and changelings are more likely to provide a higher bonus, while that of undead creatures such as zombies may inflict a penalty on the roll).
— | The character attempts to create a substance with a Resources value of 1.
-1 | The character attempts to create a substance with a Resources value of 2.
-2 | The character attempts to create a substance with a Resources value of 3.
-3 | The character attempts to create a substance with a Resources value of 4.
-4 | The character attempts to create a substance with a Resources value of 5.
The Metaphysical Weight of Expense
The complexity and rarity of a material does not necessarily correlate with its monetary value. Yet, the Geheim have discovered that gold, Silver, diamonds and other precious Materials seem far more difficult to manufacture than rarer but cheaper substances. The Geheim postulate that the import placed on these precious Materials by society somehow imbues them with a mystical weight that impedes the process by which they are created.Similarly, some blood alchemists claim, the incredible difficulty of achieving enlightenment results from the import that Humanity and Kindred society alike put on such a state. By degrading themselves and the search for enlightenment, they attest, they can devalue both, making the goal of transcendence more attainable. Such theories have yet to bear fruit.