••• Brush of Death
The Osite knows he has made a breakthrough in the study of death when he learns this power. Brush of Death imbues the Osite’s body with a deathly energy that rots flesh and evokes the panic of death. All who touch or are touched by him risk glimpsing a flash of their own bloody end.
Material Components
Cost: 1 Vitae
Gestures & Ritual
Dice Pool: No roll is required to activate this power. The Osite’s effort to transmute his own undead essence into a force of death automatically succeeds, consumes one Vitae and takes his action in a turn to complete. According to the traditional metaphysics of the Osites, the character is tipping his body’s unnatural balance of living and dead energies and attuning his flesh to a state of death, rather than undeath. His flesh takes on a pallid or bloated appearance, damp and sweaty, like a corpse allowed to fester.
The Osite’s flesh is now a conduit for the essence of death. His touch inflicts aggravated damage with an unarmed close combat attack, provided it reaches flesh (this attack does not ignore Armor; see “Touching an Opponent,” on p. 157 of the World of Darkness Rulebook). Any creature whose flesh touches the Osite’s must succeed in a reflexive, contested action against the Osite or lose one Willpower point as grisly images and sensations his own death pulse through his mind in a flash. This contested action pits the touched creature’s Composure + Blood Potency versus the Osite’s Presence + Occult + Memento Mori. If the Osite scores more successes, the creature in contact with him loses a point of Willpower. Otherwise, the frightening flash is unsettling but not enough to shake the creature’s will.
So long as this power is in effect, the Osite’s body looks and feels as if it is dead, even to the Osite himself. He is considered to have a Humanity of 1 for the purposes of relating to mortals (see p. 185 of Vampire: The Requiem) while this power is active. The Osite maintains his deathly state for the rest of the scene, unless he cancels this power prematurely, which takes nothing more than a thought.
The Osite’s flesh is now a conduit for the essence of death. His touch inflicts aggravated damage with an unarmed close combat attack, provided it reaches flesh (this attack does not ignore Armor; see “Touching an Opponent,” on p. 157 of the World of Darkness Rulebook). Any creature whose flesh touches the Osite’s must succeed in a reflexive, contested action against the Osite or lose one Willpower point as grisly images and sensations his own death pulse through his mind in a flash. This contested action pits the touched creature’s Composure + Blood Potency versus the Osite’s Presence + Occult + Memento Mori. If the Osite scores more successes, the creature in contact with him loses a point of Willpower. Otherwise, the frightening flash is unsettling but not enough to shake the creature’s will.
So long as this power is in effect, the Osite’s body looks and feels as if it is dead, even to the Osite himself. He is considered to have a Humanity of 1 for the purposes of relating to mortals (see p. 185 of Vampire: The Requiem) while this power is active. The Osite maintains his deathly state for the rest of the scene, unless he cancels this power prematurely, which takes nothing more than a thought.
Related Discipline
Effect Casting Time
Instant
Level
3