••• Call of the Wild

The Kindred is so fully in tune with her own Beast that she can call out in a feral voice — howling, hissing, cawing or the like — that beckons all creatures of a specific type. Any animal of that sort within a given area is compelled to respond, immediately moving toward the Kindred at its fastest possible speed, via the most direct route it can find. Only animals that can hear the call are summoned, so creatures that have been deafened or that are insulated from the sound by thick walls or other barriers do not respond. Additionally, only natural animals respond to this call — no hell hounds or gargoyles (see p. 225-256), for example, answer it.
Animals that respond to the Kindred’s call are not automatically under her control, but they are more easily subjected to other Animalism powers.

Effect

Dramatic Failure: All animals of the type called within 100 yards immediately turn hostile toward the character and are immune to any further uses of Animalism by that character until the next sunset.
Failure: On a failure, no animals appear.
Success: The area of the call is 100 yards for every success rolled. That is, a single success when summoning rats calls all rats within 100 yards. The Storyteller determines how many animals respond based on the environment. Hundreds or thousands of rats might appear in an inner city, while no hawks or coyotes would.
Exceptional Success: As per a normal success. In the previous example of the rat summoner, if the player achieved seven successes, all rats within 700 yards would heed the call.
Material Components
Cost: 1 Vitae
Gestures & Ritual
Dice Pool: Presence + Animal Ken + Animalism
Related Discipline
Effect Casting Time
Instant
Applied Restriction
The Storyteller may impose bonuses or penalties to the call based on weather, barriers or other ambient noise, as he feels is appropriate. A heavy wind might cut down the distance the sound can travel, for instance, imposing a -2 penalty.
Animals responding to Call of the Wild are easier for the beckoning character to influence with other uses of Animalism. Any further use of Animalism on these specific creatures receives a bonus equal to the number of successes on the roll to invoke this power. This bonus lasts for the remainder of the scene.
Sample animal traits are provided in the World of Darkness Rulebook, p. 202-203.