••• Corpse Skin
The Burakumin slices away a token of a corpse’s flesh and uses it to mystically enhance his physical resistance. The token can be a one-inch by one-inch wafer of flesh, a whole adult tooth, a toe, a knucklebone or something comparable in size, and the character must hold it in his mouth or in a closed, bare fist for the duration of the effect.
Effect
Dramatic Failure: The character’s flesh bloats and imposes penalties as per success, but he gains no Armor for his efforts, and the token of flesh is consumed.
Failure: Nothing happens, but the token of flesh is consumed.
Success: The character suffers the penalties described below, but achieves one additional point of (grotesque) Armor per success, which lasts until the end of the scene.
Exceptional Success: No additional effect, but the extra Armor is its own reward.
When a character employs this power, his flesh thickens, discolors and bloats like that of a decomposing corpse. The player suffers a -1 penalty on all Presence- and Manipulationbased rolls (excluding attempts to use Intimidation, and in addition to restrictions imposed by the Burakumin bloodline weakness and Nosferatu clan weakness). In exchange, the character receives the benefit of temporary Armor. Despite the somewhat uncomfortable bloating, this effect imposes no Defense or Speed penalties, though a character might find it difficult to fit his finger into the trigger-guard of a small pistol. Each success on the activation roll counts as Armor for the rest of the scene. The protection applies against all attacks types, whether melee or firearms. A character can use this power only once per scene, and only on himself. When the effect wears off, the token of necrotic flesh disintegrates and cannot be used again. This effect does not add to other armor the character might wear — the player must choose one or the other to employ as protection.
Failure: Nothing happens, but the token of flesh is consumed.
Success: The character suffers the penalties described below, but achieves one additional point of (grotesque) Armor per success, which lasts until the end of the scene.
Exceptional Success: No additional effect, but the extra Armor is its own reward.
When a character employs this power, his flesh thickens, discolors and bloats like that of a decomposing corpse. The player suffers a -1 penalty on all Presence- and Manipulationbased rolls (excluding attempts to use Intimidation, and in addition to restrictions imposed by the Burakumin bloodline weakness and Nosferatu clan weakness). In exchange, the character receives the benefit of temporary Armor. Despite the somewhat uncomfortable bloating, this effect imposes no Defense or Speed penalties, though a character might find it difficult to fit his finger into the trigger-guard of a small pistol. Each success on the activation roll counts as Armor for the rest of the scene. The protection applies against all attacks types, whether melee or firearms. A character can use this power only once per scene, and only on himself. When the effect wears off, the token of necrotic flesh disintegrates and cannot be used again. This effect does not add to other armor the character might wear — the player must choose one or the other to employ as protection.