••• Internal Athanor
Once a Dilettante has carefully examined a sample of her own Vitae through Sanguine Analysis above (requiring the expenditure of at least one Vitae and a single success on the roll), she may unlock the potential of her own blood. Through Meditation, a series of carefully ritualized movements and a small expenditure of Vitae, she stokes the internal furnace of her soul, empowering herself by effectively increasing her own Blood Potency.
Effect
Dramatic Failure: The character stokes the inner furnace of her damned soul, but the flame rages out of control. She loses half of her current Vitae pool (round down) and immediately rolls to resist frenzy (three successes required the frenzy roll may be penalized due to loss of Vitae.
Failure: The character fails to achieve the desired effect. She may attempt the roll again without needing to further utilize Sanguine Analysis.
Success: The character increases her effective Blood Potency by one for the night. Additional successes add to the raised Blood Potency (one per success) or duration (one extra night per success), chosen by the character when the power is used. Once chosen, these cannot be changed. The character can only benefit from one use of this power at any time, and an attempt to activate it again while benefiting from a previous use causes the duration of the previous procedure to immediately end.
The effectively raised Blood Potency determines how much Vitae a Kindred can possess at one time, how much Vitae she can expend per turn and what type of blood the Kindred must consume to garner the benefits of feeding. The increased Blood Potency is used when determining the effects of the Predator’s Taint, and it does add to (or subtract from) appropriate dice pools. It does not have any other effect (including length of torpor).
Exceptional Success: Extra successes are their own reward.
Failure: The character fails to achieve the desired effect. She may attempt the roll again without needing to further utilize Sanguine Analysis.
Success: The character increases her effective Blood Potency by one for the night. Additional successes add to the raised Blood Potency (one per success) or duration (one extra night per success), chosen by the character when the power is used. Once chosen, these cannot be changed. The character can only benefit from one use of this power at any time, and an attempt to activate it again while benefiting from a previous use causes the duration of the previous procedure to immediately end.
The effectively raised Blood Potency determines how much Vitae a Kindred can possess at one time, how much Vitae she can expend per turn and what type of blood the Kindred must consume to garner the benefits of feeding. The increased Blood Potency is used when determining the effects of the Predator’s Taint, and it does add to (or subtract from) appropriate dice pools. It does not have any other effect (including length of torpor).
Exceptional Success: Extra successes are their own reward.
Material Components
Cost: 1 Vitae
Gestures & Ritual
Dice Pool: Resolve + Occult + Blut Alchemie
Related Discipline
Effect Casting Time
Instant
Level
3
Applied Restriction
The character must have utilized Sanguine Analysis on a sample of her own blood since the most recent sunset, however, necessitating a bare minimum of an hour to fully complete this procedure.
Modifier | Situation
+1 | Per success garnered through the use of Sanguine Analysis prior to activating Internal Athanor.
-1 | Each dot of Blood Potency the character possesses above 1.
-2 | Character has rolled to resist frenzy (from any source save the Predator’s Taint) during the chapter in which she uses this power. Not cumulative with the penalty below.
-5 | Character has succumbed to frenzy (of any sort, including the Predator’s Taint) during the chapter in which she uses this power.
Modifier | Situation
+1 | Per success garnered through the use of Sanguine Analysis prior to activating Internal Athanor.
-1 | Each dot of Blood Potency the character possesses above 1.
-2 | Character has rolled to resist frenzy (from any source save the Predator’s Taint) during the chapter in which she uses this power. Not cumulative with the penalty below.
-5 | Character has succumbed to frenzy (of any sort, including the Predator’s Taint) during the chapter in which she uses this power.