••• Mashkeh

“To Drink”

Vampire the Requiem - Bloodlines the Hidden
A Hierodule can help soothe the physical wounds of another, but only through the vampire’s bite. The Qedeshah must literally sink her fangs into the flesh of the subject, and she “drinks in” his suffering as if it were Vitae.

Effect

A subject’s injuries are healed from right to left on his Health chart, starting with bashing, then lethal and then aggravated.
If a Hierodule consumes the bashing damage from a target, each point becomes one Vitae in her system. If the Hierodule consumes lethal damage, she gains a Vitae per Health point restored, but also suffers a point of bashing damage herself as she feels sympathy pain from the subject’s injuries. Draining aggravated damage from a target is difficult, but not impossible. The same application of points as for lethal damage applies, but use of the power now costs a Willpower dot rather than a Willpower point. If damage healed moves progressively from bashing to lethal to aggravated without interruption, any Willpower point spent early on may be exchanged for a dot. A Willpower dot is spent for the act of Healing aggravated damage for a whole scene, for any number of subjects in that scene. It’s not spent per wound or per subject healed.
This ability can be used only once per 24-hour period. It cannot be used on one’s self. A subject can be healed, but not brought back from the dead.
Note that even while this power does a subject good, the Qedeshah bloodline weakness still applies. The rapture of the Kiss does not lull a subject into acquiescence. Rather, the experience is painful and he struggles against it. For a subject to willingly undergo the Qedeshah’s ministrations costs the “patient” a Willpower point to endure the pain.
Material Components
Cost: 1 Willpower
Gestures & Ritual
Dice Pool: No roll is required to activate this power. The Hierodule must bite the subject. If he resists, a grappling attempt is necessary — see, Vampire, p. 165). Once the Qedeshah successfully bites her target, she may “drink” up to one Health point per turn. Each point of damage is removed from the subject and transfers as Vitae to the Hierodule.
Related Discipline
Effect Casting Time
Instant to activate
Level
3