••• Spider Crawl
At this level of showmanship, the Freak learns to change her body in ways that are truly no longer in the realm of Humanity. Spider Crawl allows her to grow countless, almost invisible hook-like hairs on the palms of her hands and the soles of her feet that can be used in the same fashion as a spider’s in order to permit the scaling of most surfaces with ease.
Effect
Dramatic Failure: The hook-like barbs that are necessary for Climbing form only partially, causing pain and discomfort for the Freak. For the remainder of the scene, the Freak suffers a –3 penalty to any dice pools that involve use of the hands or feet (though a successful use of Geek Trick, above, will abate this for a time).
Failure: No effect.
Success: The Freak is able to climb surfaces as easily as a spider. The surface being climbed must possess some irregularity in order to be climbable — glass and some other artificial materials are too smooth for Spider Crawl to work effectively. The Freak can climb just as easily on ceilings as on vertical surfaces, and similarly on poles or other objects. Movement occurs at half her normal rate.
Exceptional Success: The Freak is able to move with unprecedented ease, permitting her to move just as quickly when Climbing as when moving on the ground.
Failure: No effect.
Success: The Freak is able to climb surfaces as easily as a spider. The surface being climbed must possess some irregularity in order to be climbable — glass and some other artificial materials are too smooth for Spider Crawl to work effectively. The Freak can climb just as easily on ceilings as on vertical surfaces, and similarly on poles or other objects. Movement occurs at half her normal rate.
Exceptional Success: The Freak is able to move with unprecedented ease, permitting her to move just as quickly when Climbing as when moving on the ground.