••• Synthesis
Another tool for stalking prey, watching their mortal charges, and hiding from superior enemies, the Adroanzi developed the ability to meld with the largest of plants. Typically, trees or larger cacti were the most appropriate candidates for applications of this power, which bears some resemblance to the Protean power Meld with the Earth.
Effect
With this power, a vampire is able to meld into a plant that is at least the same size as he is. The plant may be either dead or alive, but it cannot be worked into any other form. While he is melded with the plant, the character’s senses are extended from the plant, providing a full 360 degree range of sight, hearing, touch, etc. These senses extend throughout the entire plant. For example, if he melds with a tree that is taller than a nearby wall, he would be able to see over the wall from the vantage point of the tree’s taller branches. As his sense of touch extends throughout the tree, he could feel people Climbing or damaging it.
When the character “leaves” the plant and ends the Synthesis, he exits the vegetation exactly where he entered it. However, at the cost of 1 Vitae per turn, the melded character can move throughout the plant. He “moves” at half of his Speed within the plant. At the end of the scene, the character is immediately expelled from the plant at the original point of entry (or from where he has “moved” to within the plant). He may end the power at any time, exiting the plant as an instant action. Alternately, he may quickly exit the plant as an element of surprise or to be able to quickly escape. Exiting from the plant in this fashion is a reflexive action and costs one additional Vitae.
When the character “leaves” the plant and ends the Synthesis, he exits the vegetation exactly where he entered it. However, at the cost of 1 Vitae per turn, the melded character can move throughout the plant. He “moves” at half of his Speed within the plant. At the end of the scene, the character is immediately expelled from the plant at the original point of entry (or from where he has “moved” to within the plant). He may end the power at any time, exiting the plant as an instant action. Alternately, he may quickly exit the plant as an element of surprise or to be able to quickly escape. Exiting from the plant in this fashion is a reflexive action and costs one additional Vitae.
Material Components
Cost: 1 Vitae (or more)
Gestures & Ritual
Dice Pool: This power involves no roll.
Related Discipline
Level
3