•••• Banish the Summoned Servitor
The denizens of the World of Darkness often traffic with ghosts and demons, binding them to their will and using them as tools against the living. Others create entities out of thin air or call to themselves animals to guard them, twisting nature to their foul whim. The Septemi reject such abuses of both the material and spiritual realms. The Passionate ritualizes loudly, vocally commanding an entity from beyond this world to leave the inhabitants of God’s creation be. If successful, she can choose to drive a possessing spirit or ghost from a body (whether living, dead or undead) or banish it from the Passionate’s presence. Similarly, she can command an animal either created through a supernatural power or under a supernatural compulsion to flee the area.
Effect
Dramatic Failure: The attempt fails and the target being becomes immediately hostile towards the Septemi, ignoring other characters in order to harass or assault the Passionate for the remainder of the scene. Even worse, the Septemi’s powers of Abjurism no longer affect the entity (or any effect the entity establishes) until after the following sunset.
Failure: The character garners no successes towards his goal. If the target achieves the goal first, it remains unaffected by the power.
Success: The character garners successes towards his goal. If he overcomes the being’s Willpower before it overcomes his Abjurism + Blood Potency, he either drives it from a body it is possessing (immediately ending any applicable Numina) or banishes it. A banished spirit returns to the spirit realm and a banished ghost is locked within one of its anchors. This effect lasts for one night per success the Passionate achieves on the roll (though destroying a ghost’s anchor while the ghost is locked within frees it, assuming that the ghost possessed another anchor, otherwise, it vanishes). If the target is an animal, it flees the scene, even if other magic (including a Vinculum or uses of Animalism) affects it. A swarm of small creatures (such as insects, rats or fish) is considered a single animal for the purpose of this power.
Exceptional Success: As above, save the entity remains banished for one week per success on the character’s roll, or, if an animal, it turns against its former master.
Failure: The character garners no successes towards his goal. If the target achieves the goal first, it remains unaffected by the power.
Success: The character garners successes towards his goal. If he overcomes the being’s Willpower before it overcomes his Abjurism + Blood Potency, he either drives it from a body it is possessing (immediately ending any applicable Numina) or banishes it. A banished spirit returns to the spirit realm and a banished ghost is locked within one of its anchors. This effect lasts for one night per success the Passionate achieves on the roll (though destroying a ghost’s anchor while the ghost is locked within frees it, assuming that the ghost possessed another anchor, otherwise, it vanishes). If the target is an animal, it flees the scene, even if other magic (including a Vinculum or uses of Animalism) affects it. A swarm of small creatures (such as insects, rats or fish) is considered a single animal for the purpose of this power.
Exceptional Success: As above, save the entity remains banished for one week per success on the character’s roll, or, if an animal, it turns against its former master.
Material Components
Cost: 1 Willpower
Gestures & Ritual
Dice Pool: Presence + Occult + Abjurism vs. Power + Resistance (if a spirit or ghost) or Resolve (if an animal)
Related Discipline
Effect Casting Time
Extended and contested. Each roll represents one turn of ritual. The character attempts to garner successes equal to the target’s Willpower. The target’s goal is equal to the character’s Abjurism + Blood Potency.
Level
4
Applied Restriction
Modifier | Situation
+2 | The character knows the target’s true name.
+1 | The character utilizes tools appropriate for an exorcism and knows how to perform one (see p. 214, The World of Darkness Rulebook).
+1 | Per success on a Feral Whispers roll targeting the creature (if it is an animal) in the turn directly preceding the use of Banish the Summoned.
-1 | The character does not know the nature of the possessing entity (for example, whether it is a ghost or spirit).
-2 | The character believes that the entity is of a type that it is not (for example, he assumes a possessing spirit is a ghost).
-3 | The target (if it is an animal) is under The Vinculum of an individual present in the scene.
+2 | The character knows the target’s true name.
+1 | The character utilizes tools appropriate for an exorcism and knows how to perform one (see p. 214, The World of Darkness Rulebook).
+1 | Per success on a Feral Whispers roll targeting the creature (if it is an animal) in the turn directly preceding the use of Banish the Summoned.
-1 | The character does not know the nature of the possessing entity (for example, whether it is a ghost or spirit).
-2 | The character believes that the entity is of a type that it is not (for example, he assumes a possessing spirit is a ghost).
-3 | The target (if it is an animal) is under The Vinculum of an individual present in the scene.