•••• Blood From Bone
Osites with this power can draw sustenance from the residual mystic power that pools, calcifies and stagnates in a creature’s bones. With this power, the Osite can extract viable Vitae even from rotten corpses or steal an echo of knowledge and experience from the dead.
Effect
Dramatic Failure: The Osite’s attenuation to the energies of death is disrupted. He cannot use an application of Blood From Bone for the rest of the night.
Failure: If the roll to steal knowledge from a person’s remains fails, all of the body’s mystic essence is lost. The Osite gains no bonus dice and the Willpower point spent to use this power is wasted.
Success: The Osite gains no Vitae from the corpse, but may steal dots from any one of the deceased’s Skills in life. (A trucker might yield dots in Drive, for example, while a hiker probably had a dot or two in Survival). The Osite can choose to take the dots from a particular Skill or he can seek out the Skill in which the deceased had the most dots. (If no one Skill had the most dots, the Storyteller breaks the tie by selecting the Skill more often used by the deceased.) The Osite can then add those dots as bonus dice to any one dice pool involving that Skill, at any point in the future. All of the dots must be used on one roll. The Osite can “store” dots from only one corpse at a time.
Exceptional Success: As a success, but the Osite also manages to extract one Vitae from the remains.
Failure: If the roll to steal knowledge from a person’s remains fails, all of the body’s mystic essence is lost. The Osite gains no bonus dice and the Willpower point spent to use this power is wasted.
Success: The Osite gains no Vitae from the corpse, but may steal dots from any one of the deceased’s Skills in life. (A trucker might yield dots in Drive, for example, while a hiker probably had a dot or two in Survival). The Osite can choose to take the dots from a particular Skill or he can seek out the Skill in which the deceased had the most dots. (If no one Skill had the most dots, the Storyteller breaks the tie by selecting the Skill more often used by the deceased.) The Osite can then add those dots as bonus dice to any one dice pool involving that Skill, at any point in the future. All of the dots must be used on one roll. The Osite can “store” dots from only one corpse at a time.
Exceptional Success: As a success, but the Osite also manages to extract one Vitae from the remains.
Material Components
Cost: 1 Willpower
Gestures & Ritual
Dice Pool: No roll is required to activate the most basic use of this power. The player simply spends the necessary Willpower point to enable the character to draw the power of Vitae from Bone. Strictly speaking, the Osite is not consuming blood but a residual, mystical essence that clings to the bones after death. This power instantly transmutes that mystical essence into Vitae within the Osite’s body. To an onlooker, the Osite might seem to be sucking the marrow from bones, but the Osite needs Bone itself, not marrow, to use this power.
The Osite can draw Vitae equal to the rough Size of the bones consumed. The size of individual bones isn’t relevant; it’s the rough, collected Size of the remains that matters. The mangled and mutilated remains of half a large dog (Size 4 in life) yield two Vitae to the Osite. The Storyteller decides if bones are too few or too far gone to provide sustenance to the Osite, but as a rule of thumb, bones remain viable for a number of weeks equal to the Size of the creature. For example, the remains of an adult human body (Size 5) contains viable energies for up to five weeks after death.
For the purposes of a Kindred’s diet and Blood Potency, Vitae drawn from a corpse retains its human or animal classification, so that a vampire who can no longer feed on animals can likewise no longer feed on animal bones.
With a successful Resolve + Investigation + Memento Mori roll, a character can choose to transmute a human corpse’s mystical essence into an echo of talent or knowledge, rather than Vitae.
The Osite can draw Vitae equal to the rough Size of the bones consumed. The size of individual bones isn’t relevant; it’s the rough, collected Size of the remains that matters. The mangled and mutilated remains of half a large dog (Size 4 in life) yield two Vitae to the Osite. The Storyteller decides if bones are too few or too far gone to provide sustenance to the Osite, but as a rule of thumb, bones remain viable for a number of weeks equal to the Size of the creature. For example, the remains of an adult human body (Size 5) contains viable energies for up to five weeks after death.
For the purposes of a Kindred’s diet and Blood Potency, Vitae drawn from a corpse retains its human or animal classification, so that a vampire who can no longer feed on animals can likewise no longer feed on animal bones.
With a successful Resolve + Investigation + Memento Mori roll, a character can choose to transmute a human corpse’s mystical essence into an echo of talent or knowledge, rather than Vitae.
Related Discipline
Effect Casting Time
Instant
Level
4
Applied Restriction
Modifier | Situation
+2 | The corpse has not been moved from the spot of its death.
+1 | The body died less than an hour ago.
— | The remains are mostly whole.
-1 | Each week since the body’s death.
-2 | The remains are scattered or mostly incomplete.
+2 | The corpse has not been moved from the spot of its death.
+1 | The body died less than an hour ago.
— | The remains are mostly whole.
-1 | Each week since the body’s death.
-2 | The remains are scattered or mostly incomplete.