•••• Blood Lies

Vampire the Requiem - Ancient Bloodlines
The bloodline’s weakness is due to the constant connections Kindred share with others linked to them through Blood Ties. While most such psychic transmissions are too faint for the average vampire to perceive, the Corajoso are cursed with the confusion of sensing all of the feelings and communications received by all other Kindred nearby. There is a benefit, however. At this level of mastery, a Telepath can force his own false messages into a target’s perceptions. Corajoso use this power to lure enemies into traps, incite riots and impersonate powerful elders.

Effect

Dramatic Failure: The vampire sends a message, but the recipient immediately recognizes it as a forgery — as does any vampire within a 10 mile radius who could have sent The Message (the target’s sire, for instance).
Failure: The vampire is unable to simulate Blood Ties.
Success: The Corajoso can send a false impression of blood sympathy to any vampire within line of sight. This blood sympathy is a burst of emotion or a feeling of danger, much like a normal expression of blood sympathy would be, and requires a successful Wits + Occult roll from the target to feel it (see p. 163 of Vampire: The Requiem). The recipient’s player receives a +2 modifier on this roll, however, since the “blood sympathy” is expressly intended for him. The Corajoso can specify how the blood sympathy feels in terms of time, distance and direction.
Exceptional Success: The target does not need to roll to experience the sympathy. He automatically feels the equivalent of an exceptional success, perceiving exactly what is happening to the distant Kindred — or rather, exactly what the Corajoso wants him to perceive.
Material Components
Cost: 1 Willpower
Gestures & Ritual
Dice Pool: Presence + Empathy + Linagem vs. Resolve + Blood Potency
Related Discipline
Effect Casting Time
Contested; resistance is reflexive
Level
2