•••• Communion with the Higher Realms

Vampire the Requiem - Ancient Bloodlines
The Illuminated learns to let go of her Beast, allowing it to roam free and join the sacred breath of the Holy Spirit. As her Beast communes with the divine, she falls into a deep sleep reminiscent of Torpor from which she cannot be awakened. When she opens her eyes again, she has gleaned information from the cosmos and garnered truth from the Holy Spirit.

Effect

Dramatic Failure: The character fails utterly, accidentally loosing the Beast upon herself. She immediately enters an uncontrolled frenzy. She may not utilize Embracing the Invisible Other, Leashing the Beast or Chastise the Beast to resist or exit it.
Failure: The character enters an uncontrolled frenzy.
Success: The character enters a death-like trance and casts her Beast into the void. She remains in the trance for an hour minus five minutes per success rolled.
Exceptional Success: Additional successes are their own reward.

Side/Secondary Effects

The character must specify a particular question or concern she wishes information on before activating the power. If successful, the character awakes with memories of a surreal vision that offers insight into the question. These can be prophetic, but more typically offer abstract clues to help the character resolve the situation at hand. The Storyteller may be as obtuse with this information as she wishes, but is encouraged to make it useful.
Mechanically, the character gains a +2 to all rolls to investigate the dream imagery (including rolls to investigate the subject of the vision). Furthermore, she acquires a +3 bonus to apply to a single roll that works towards resolving the situation (as she comes to understand some of the imagery in a sudden flashing moment of insight). The character may benefit from only one vision at any given time. Using this power a second time removes all mechanical benefits garnered from the first use.
Material Components
Cost: 1 Vitae and 1 Willpower
Gestures & Ritual
Dice Pool: Resolve + Occult + Spiritus Sancti
Related Discipline
Effect Casting Time
Instant. Lure the Beast does not affect the use or cost of this power in any way.
Level
4
Applied Restriction
Modifier | Situation
+2 | The character meditates successfully prior to the ritual, garnering four or more successes (see p. 51 of the World of Darkness Rulebook).
+2 | The character is in the vicinity of a powerful Wyrm’s Nest.
+1 | The character is in the vicinity of a weak Wyrm’s Nest.
-1 | The character is hungry.
-2 | The character is starving.
-1 to -3 | The character is in a distracting environment, ranging from loud, distant noises (-1) to immediate flashing lights or pounding music (-3). Penalties for each distraction are cumulative.