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•••• Face of New Flesh

Faces are everything to the Moulding Room. The face of a celebrity in a gossip magazine, the newsreader, the head of state. Yet the vampire barely has a face at all, a blur at most. Even with the costly application of will, the vampire can only be seen in a mirror, or in pictures, or on film. But with the right application of knives and blood, the vampire can steal the face of a living human, allowing him to appear as that mortal. And the more famous the mortal, the easier that face is to remove – the more one’s face appears on screen, the less his face is his own.
With a human face over his own, the vampire has a reflection, and appears in photographs and film entirely normally, until the face withers away. If the character has the Hollow Mekhet weakness, he gains the stolen reflection, but still has no shadow and makes no sound on recordings or through telephones.

Effect

Dramatic Failure: The vampire damages the face, so that it is unusable. The victim is scarred for the rest of his life, if the vampire lets him live.
Failure: No successes are added to the total. The vampire makes no headway in removing the face or attaching it to his own.
Success: Successes are added to the total. The final number of successes determines how long the vampire will be able to wear the face.
Successes | Duration
10 successes | One night
11 successes | Two nights
12 successes | Three nights
13 successes | Five nights
14 successes | One week
15+ successes | Ten nights
Exceptional Success: The vampire makes significant headway towards removing the face. No other benefits come from rolling an exceptional success.
Material Components
Cost: None
Gestures & Ritual
Dice Pool: Presence + Medicine + Detournement – victim’s Stamina + Composure.
Related Discipline
Effect Casting Time
Extended; 10+ successes needed. Each roll represents five minutes of work.
Level
4
Applied Restriction
The vampire needs a scalpel, and, more importantly, needs the victim to be helpless in his clutches.
The victim is permanently disfigured, if he doesn’t die of his injuries, since the skin of his face, his scalp and his hair are torn away, leaving only bloody muscle and tendon open to the air. It’s agony, and the victim suffers five points of aggravated damage, and may bleed to death if he doesn’t get medical help by dawn.
Using this power is always a sin against Humanity 4 or above. It requires a degeneration roll with a pool of three dice.
Suggested Modifiers: Victim has the Fame Merit (+1 per dot).

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