•••• Melancholy
As a vampire’s mastery of Despond grows, she can induce a longer-lasting state of Depression in her victim. Such a long-lasting effect — an actual derangement — demands a great effort of will from the character.
Effect
Dramatic Failure: The target does not feel depressed and is immune to the character’s Despond until the next sunset.
Failure: The target ties or exceeds the number of successes rolled by the character, and so the target suffers no effect.
Success: The character rolls more successes than her target. For each success rolled, the target suffers a derangement for one week.
Exceptional Success: An exceptional success returns one of the spent Willpower points to the character.
Failure: The target ties or exceeds the number of successes rolled by the character, and so the target suffers no effect.
Success: The character rolls more successes than her target. For each success rolled, the target suffers a derangement for one week.
Exceptional Success: An exceptional success returns one of the spent Willpower points to the character.
Material Components
Cost: 1 or 2 Willpower, spent before the roll is made
Gestures & Ritual
Dice Pool: Presence + Expression + Despond versus subject’s Composure + Blood Potency
Related Discipline
Effect Casting Time
Contested; resistance is reflexive.
Level
4
Applied Restriction
The player must spend all requisite Willpower points before she makes the roll. Remember that a character may spend only one Willpower per turn (see p. 95 of the World of Darkness Rulebook), so she may need to begin this process at least one turn before bringing it into effect. For one Willpower, the character attempts to infl ict a mild derangement: usually Depression, but Inferiority Complex is equally possible, at the character’s discretion. For two Willpower, the character attempts to infl ict a severe derangement such as Melancholia or Anxiety. Storytellers may permit other Derangements if they seem appropriate as expressions of grief, shame, humiliation or other emotions that could lead to suicide. If the subject already has a given derangement, it costs only one Willpower for the Child of Judas to attempt to exacerbate that derangement to its more debilitating state.