•••• Munimen

Vampire the Requiem - Covenant - Ordo Dracul
A vampire is never more vulnerable than she is in Torpor. This power protects the form of a torpid Kindred with a mystic ward. No object, creature or character can damage the torpid subject without first overcoming this ward. Even after the subject has awakened from Torpor, she continues to benefit from this supernatural protection.
To use this power, the character must touch the subject. This power only affects vampires in Torpor.

Effect

Dramatic Failure: The mystic ward is corrupted, but still activated. The character is now unable to make physical contact with the subject until she awakens from Torpor. Therefore, the character cannot attempt this power again until that time. The Willpower point spent to activate this power is wasted.
Failure: The character fails to achieve any successes to protect the subject’s body. The Willpower point spent to activate this power is wasted.
Success: The character sets the defending successes for the contested action when this power is activated. Potential contestants must overcome those successes with an instant action before they can attack the subject’s body. Each potential attacker must succeed on his own contested action to be able to affect the subject. This protective ward lasts until the subject comes out of Torpor.
Furthermore, the successes achieved protect the subject for several turns after she wakes. The subject is protected by an Armor rating of 2 in the turn in which she awakens, and for one turn per success thereafter. This mystic Armor has no Strength requirement, Defense penalty or other qualities.
Exceptional Success: Additional successes are their own reward, as they grant the subject more protection for a longer time.

Side/Secondary Effects

Libitinarii elaborately decorate the subjects of this power. Some are adorned with traditional amulets, while others are wrapped in fine linens and doused with fragrant perfumes. Some Morticians paint “protective spells” directly on the body of the subject.
Material Components
Cost: 1 Willpower
Gestures & Ritual
Dice Pool: Stamina + Occult + Mortualia versus Resolve + Blood Potency
Related Discipline
Effect Casting Time
Contested; resistance requires an instant action.
Level
4