•••• Plague-Bearer

Although it is not the most immediately deadly application of Cachexy, this power is the one that is most widely feared by other Kindred. A Morbus can use it to infect a rival’s entire herd out of spite, turn an entire coterie into plaguedogs like him, or taint broad swaths of victims at the local Rack so that they’re suitable vessels for only his ilk.

Effect

Dramatic Failure: The character infects no one, and he cannot use any Cachexy power for the rest of the night.
Failure: The character infects no one, and he cannot use Plague-Bearer again for the rest of the night.
Success: The character infects up to three mortals or one Kindred with a chosen disease per success rolled. The same number of victims can be infected in each turn thereafter when Vitae is spent.
Exceptional Success: No additional effect beyond the staggering number of people who can be infected.
By concentrating and burning the blood within himself, a Morbus can spread one of the diseases that he carries to a crowd of unsuspecting victims. Those victims (be they mortal or Kindred) can then go on to spread the disease themselves until the Morbus is the epicenter of a potentially devastating outbreak.
If the player spends one Vitae and succeeds on the activation roll, the Morbus infects up to three mortals or one Kindred per success. If the first attempt is successful, another Vitae may be spent per turn thereafter to infect the same number of people. No rolls are made in subsequent turns, but perpetuating the infection requires all of the character’s concentration. The character can perform simple actions such as standing up, looking around or pretending to drink a beer at a bar. He can even move up to his Speed in a single turn. He cannot engage in combat, walk from room to room looking for people to infect, engage in conversation or even so much as tie his shoes while using this power. The effective range from which a character can infect victims is 10 yards per dot of Stamina that he has.
So, if three successes are achieved when this power is activated, up to nine mortals or three Kindred can be infected in the first turn. Each turn thereafter, another nine mortals or three Kindred can be infected if a Vitae is spent.
Once Vitae expenditure stops or the vampire’s concentration is broken, the disease cannot be spread any further. The power must be activated anew if the spread is to continue.
Once the Morbus has begun to use Plague-Bearer, his chosen victims are affected as per Contaminate with concomitant reflexive Stamina rolls and subsequent effects.
Material Components
Cost: 1 Vitae per turn
Gestures & Ritual
Dice Pool: Intelligence + Medicine + Cachexy
Related Discipline
Effect Casting Time
Instant (That is, initial use is instant, but the effect can be multiplied over several turns as long as the player is willing to keep spending Vitae.)
Level
4