•••• Restoration of the Maimed
According to legends, the Grail has the capacity to heal grievous wounds, even regenerating lost limbs or restoring health to those stricken with palsy or disease. Vampires echo this power after a fashion, in that, upon rising for the evening, their bodies always return to their condition at the moment of the Embrace. Through this Crochan power, the Bron is capable of channeling the Blood’s ability to recreate lost muscle, tendon and bone to rebuild lost limbs or heal limbs made useless by sickness. The character infuses her Vitae with this restorative power and drains the requisite amount into a vessel (traditionally a chalice or cauldron, depending on the user’s covenant, but any suitably large container will do). The Bron then immerses the stump of the limb to be restored in the Vitae concoction as the mystic restoration generates new fl esh, sinew and bone, recreating the lost limb. Bron Acolytes often set a fi re beneath the cauldron to boil the Vitae, but this is not necessary to use the power.
Effect
Dramatic Failure: The limb is not regenerated, the Vitae spent is rendered inert and useless and the character may not attempt another use of Restoration of the Maimed to restore that limb for one month. She may use this power to restore other limbs, however, and another Fisher King may attempt to restore the same limb during this month.
Failure: The limb is not restored, and the Vitae spent is rendered inert and useless. The character may try again if she wishes.
Success: Progress is made toward the restoration of the limb.
Exceptional Success: Considerable progress is made toward the restoration of the limb.
Failure: The limb is not restored, and the Vitae spent is rendered inert and useless. The character may try again if she wishes.
Success: Progress is made toward the restoration of the limb.
Exceptional Success: Considerable progress is made toward the restoration of the limb.
Side/Secondary Effects
Restoration of the Maimed can be used to accelerate the innate reversion a Kindred experiences every night or may be used to restore limbs lost permanently, such as pre-Embrace wounds or wounds the character spent a Willpower dot to render permanent.
This power may also be used on others, even mortals and those who do not automatically revert to predetermined states. Restoration of the Maimed is notably less effective for mortals and their ilk; whenever this power is used on any character other than a vampire, the resultant limb is cold, clammy and not entirely under its owner’s control. Fingers twitch spasmodically, arms hold themselves at awkward and uncomfortable angles and similar minor, involuntary movements affl ict legs and feet restored with this power. In addition to unnerving others, these strange tics cause the subject to suffer a –1 penalty on all Physical dice pools made with the new limb. Should the mortal ever be Embraced, the penalty is removed.
This power may also be used on others, even mortals and those who do not automatically revert to predetermined states. Restoration of the Maimed is notably less effective for mortals and their ilk; whenever this power is used on any character other than a vampire, the resultant limb is cold, clammy and not entirely under its owner’s control. Fingers twitch spasmodically, arms hold themselves at awkward and uncomfortable angles and similar minor, involuntary movements affl ict legs and feet restored with this power. In addition to unnerving others, these strange tics cause the subject to suffer a –1 penalty on all Physical dice pools made with the new limb. Should the mortal ever be Embraced, the penalty is removed.
Material Components
Cost: 2 Vitae to restore a hand or foot, 3 Vitae to restore an entire arm or leg.
Gestures & Ritual
Dice Pool: Intelligence + Medicine + Crochan
Related Discipline
Effect Casting Time
Extended. (A total of 10 successes are necessary for a hand or foot, 20 for an arm or leg. Each roll represents one hour of mystic ritual and effort.)
Level
4
Applied Restriction
Modifier | Situation
+2 | Power is turned on a vampire with whom the user has a Blood Tie.
+1 | Limb was lost within the last week.
–1 | Limb was lost more than one year ago (cumulative).
–2 |Subject is not Kindred.
+2 | Power is turned on a vampire with whom the user has a Blood Tie.
+1 | Limb was lost within the last week.
–1 | Limb was lost more than one year ago (cumulative).
–2 |Subject is not Kindred.