•••• Road from Perdition
With this power, a vampire may conduct himself and others through the Gauntlet. He must invoke this power at a locus, where the boundary is already thin. He must also be joined to the others he intends to lead to the other world by touch, either directly or through another character. A vampire may do so to help his entire coterie quickly escape Final Death in either world, or to bring some Allies with him to help do his dirty work. Whatever the reason, this is the way for a vampire to bring others without Blood Tenebrous through into the Shadow Realm (and back out).
Effect
The roll to step through is the same as the roll for Under the Skin of the World, with an additional penalty of one per additional traveler through the Gauntlet. An unconscious traveler imposes a –2 dice penalty; an actively unwilling traveler, –4. The results, such as the speed of transition, are likewise the same. Should the character suffer a dramatic failure, he cannot attempt to step sideways again for a full turn or be pulled through by another vampire’s use of Road from Perdition. The vampires he failed to conduct through the Gauntlet may yet be able to transport themselves.
Material Components
Cost: 1 Vitae per passenger, 1 Willpower
Gestures & Ritual
Dice Pool: Intelligence + Occult + Blood Tenebrous
Related Discipline
Effect Casting Time
Instant
Level
4
Applied Restriction
Modifier | Situation
+2 | The locus is rated ••••+
+1 | The locus is rated •• or •••
+1 | The vampire stares into a reflective surface
–2 | It is daytime in the physical world
Also apply a penalty based on the strength of the local Gauntlet.
+2 | The locus is rated ••••+
+1 | The locus is rated •• or •••
+1 | The vampire stares into a reflective surface
–2 | It is daytime in the physical world
Also apply a penalty based on the strength of the local Gauntlet.